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block.cc
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block.cc
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#include "block.h"
#include "building.h"
#include "player.h"
#include "acBuilding.h"
Block::Block() : numBuildings(0) {}
//check buildings() for correctness
void Block::addBuilding(AcademicBuilding *ab) {
buildings[numBuildings++] = ab;
}
bool Block::isMonopoly() {
Player *owner0 = buildings[0]->getOwner();
Player *owner1 = buildings[1]->getOwner();
Player *owner2 = NULL;
if (numBuildings == 3) owner2 = buildings[2]->getOwner();
if (owner0 && owner1 && owner0->getPiece() == owner1->getPiece()) {
if (numBuildings == 2) {
return true;
}
else if (numBuildings == 3) {
if (owner2 && owner1->getPiece() == owner2->getPiece()) {
return true;
}
}
}
return false;
}
void Block::printBuildingList() {
for (int i = 0; i < numBuildings; i++) {
cout << buildings[i]->getName() << ": ";
Player *owner = buildings[i]->getOwner();
if (owner) cout << owner->getName() << endl;
else cout << " Bank" << endl;
}
}