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I have been attempting to port a game over to iOS. So far this plugin has been working exceptionally on macOS, Windows, and Android with no major issues. When it comes to iOS, however, I have noticed that there is no lip movement by the character.
I am utilizing the runtime analysis to perform these lip movements, and have made sure that necessary plugins such as the Burst Compiler are running appropriately (they target iOS 16.4 and I made sure to put my phone to this version). I'm seeing no clear error logs that can hint to how this may be happening, and hope there could be some insight into how this plugin struggles on the iOS platform.
If you need additional screenshots or logs I will happily provide. I am a massive fan of this plugin and hope I can continue to use it for my project.
The text was updated successfully, but these errors were encountered:
First of all, I'm glad to hear that uLipSync has been useful for your project. Regarding the issue on iOS, it is highly possible that the cause might be related to microphone permissions. In iOS, you need to request microphone permissions using Application.RequestUserAuthorization(UserAuthorization.Microphone). Also, please do not forget to add a Microphone Usage Description in the Player Settings.
I have been attempting to port a game over to iOS. So far this plugin has been working exceptionally on macOS, Windows, and Android with no major issues. When it comes to iOS, however, I have noticed that there is no lip movement by the character.
I am utilizing the runtime analysis to perform these lip movements, and have made sure that necessary plugins such as the Burst Compiler are running appropriately (they target iOS 16.4 and I made sure to put my phone to this version). I'm seeing no clear error logs that can hint to how this may be happening, and hope there could be some insight into how this plugin struggles on the iOS platform.
If you need additional screenshots or logs I will happily provide. I am a massive fan of this plugin and hope I can continue to use it for my project.
The text was updated successfully, but these errors were encountered: