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hw4
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// navigare nei prototipi costa! per evitare l'accesso alla stessa proprietà assgno propr = Math.propr;
var pow = Math.pow;
var sqrt = Math.sqrt;
var random = Math.random;
/* POINT */
var Point = function(x,y){
this.x = x || 0;
this.y = y || 0;
}
Point.prototype.getDistance = function(point) {
var XDistance = this.x - point.x;
var YDistance = this.y - point.y;
return sqrt(pow(XDistance,2)+pow(YDistance,2));
};
Point.prototype.translate = function(dx,dy) {
this.x += dx;
this.y += dy;
return this;
};
/* TRIANGLE */
var Triangle = function (p1,p2,p3){
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
this.l1 = p1.getDistance(p2);
this.l2 = p1.getDistance(p3);
this.l3 = p1.getDistance(p3);
}
Triangle.prototype.getPerimeter = function() {
var perimeter = this.l1+this.l2+this.l3;
return perimeter;
};
Triangle.prototype.getArea = function() {
var semiperimeter = this.getPerimeter() / 2;
return sqrt(semiperimeter*(semiperimeter - this.l1)*(semiperimeter - this.l2)*(semiperimeter - this.l3));
};
var p1 = new Point(0,0);
var p2 = new Point(10,10);
var p3 = new Point(10,20);
var tri = new Triangle(p1,p2,p3);
tri.getPerimeter();
tri.getArea();
//Scrivi una funzione randomPoint che genera un punto nell'intervallo -100 100
var randomPoint = function() {
var randomX = random() * 200 - 100;
var randomY = random() * 200 - 100;
return new Point(randomX,randomY);;
}
var p1 = randomPoint();
var p2 = randomPoint();
var p3 = randomPoint();