From fb3c724861e4ec70dd36c22a6d765886ce2c6bec Mon Sep 17 00:00:00 2001 From: Chris Molozian Date: Mon, 2 May 2022 00:18:12 +0100 Subject: [PATCH] Nakama Unity 3.4.0 release. --- Packages/Nakama/CHANGELOG.md | 33 +++++++++++++++------------------ Packages/Nakama/package.json | 2 +- 2 files changed, 16 insertions(+), 19 deletions(-) diff --git a/Packages/Nakama/CHANGELOG.md b/Packages/Nakama/CHANGELOG.md index 2ad2971d..73d4cb07 100644 --- a/Packages/Nakama/CHANGELOG.md +++ b/Packages/Nakama/CHANGELOG.md @@ -3,8 +3,9 @@ All notable changes to this project are documented below. The format is based on [keep a changelog](http://keepachangelog.com/) and this project uses [semantic versioning](http://semver.org/). -## [Unreleased] - +## [3.4.0] - 2022-05-02 +### Changed +- Update to use Nakama .NET 3.4.0 release. ## [3.3.0] - 2022-01-25 ### Changed @@ -13,23 +14,23 @@ The format is based on [keep a changelog](http://keepachangelog.com/) and this p ## [3.2.0] - 2021-10-11 ### Added -- Added additional group listing filters. -- Added ability to overwrite leaderboard/tournament ranking operators from the client. +- Add additional group listing filters. +- Add ability to overwrite leaderboard/tournament ranking operators from the client. ### Fixed -- Fixed url-safe encoding of query params that were passed to the client as arrays of strings. +- Fix url-safe encoding of query params that were passed to the client as arrays of strings. ## [3.1.1] - 2021-08-11 ### Changed -- Removed `autoRefreshSession` from overloaded `Client` constructors. This can still be customized with the base `Client` constructor. This is a workaround for an internal compiler error in Unity's WebGL toolchain. +- Remove `autoRefreshSession` from overloaded `Client` constructors. This can still be customized with the base `Client` constructor. This is a workaround for an internal compiler error in Unity's WebGL toolchain. ### Fixed -- Removed use of deprecated WWW fields in newer versions of Unity. +- Remove use of deprecated WWW fields in newer versions of Unity. ## [3.1.0] - 2021-08-11 ### Added -- Added ability for user to retry requests if they fail due to a transient network error. -- Added ability for user to cancel requests that are in-flight. +- Add ability for user to retry requests if they fail due to a transient network error. +- Add ability for user to cancel requests that are in-flight. ## [3.0.0] - 2021-07-14 ### Added @@ -41,27 +42,23 @@ The format is based on [keep a changelog](http://keepachangelog.com/) and this p ## [2.9.5] - 06-18-21 ### Fixed -- Fixed issue where UnityLogger did not implement a Debug log method. +- Fix issue where UnityLogger did not implement a Debug log method. ## [2.9.4] - 06-17-21 ### Fixed -- Fixed issue where refreshing a session with metadata threw an exception due to the key already existing. +- Fix issue where refreshing a session with metadata threw an exception due to the key already existing. ## [2.9.3] - 05-21-21 ### Fixed -Fixed issue where `IUserPresence` objects were not being deserialized properly by the client as part -of the `IParty` object. +- Fix issue where `IUserPresence` objects were not being deserialized properly by the client as part of the `IParty` object. ## [2.9.2] 05-19-21 - ### Added -- The `Socket.ReceivedParty` event can now be subscribed to in order to listen for acceptance events -from the leader of a closed party. +- The `Socket.ReceivedParty` event can now be subscribed to in order to listen for acceptance events from the leader of a closed party. ## [2.9.1] 05-18-21 - ### Fixed -- Fixed incorrect .DLL version being pulled in from nakama-dotnet. +- Fix incorrect .DLL version being pulled in from nakama-dotnet. ## [2.9.0] 05-17-21 diff --git a/Packages/Nakama/package.json b/Packages/Nakama/package.json index e1c2a559..25bf0fb1 100644 --- a/Packages/Nakama/package.json +++ b/Packages/Nakama/package.json @@ -1,6 +1,6 @@ { "name": "com.heroiclabs.nakama-unity", - "version": "3.3.0", + "version": "3.4.0", "unity": "2018.4", "displayName": "Nakama Unity", "description": "Unity3D client for Nakama server written in C#.",