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AnalyzeViewshed.xaml.cs
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// Copyright 2016 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Data;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.Tasks;
using Esri.ArcGISRuntime.Tasks.Geoprocessing;
using Esri.ArcGISRuntime.UI;
using Esri.ArcGISRuntime.UI.Controls;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media;
namespace ArcGISRuntime.WPF.Samples.AnalyzeViewshed
{
public partial class AnalyzeViewshed
{
// Url for the geoprocessing service
private const string _viewshedUrl =
"https://sampleserver6.arcgisonline.com/arcgis/rest/services/Elevation/ESRI_Elevation_World/GPServer/Viewshed";
// Used to store state of the geoprocessing task
private bool _isExecutingGeoprocessing;
// The graphics overlay to show where the user clicked in the map
private GraphicsOverlay _inputOverlay;
// The graphics overlay to display the result of the viewshed analysis
private GraphicsOverlay _resultOverlay;
public AnalyzeViewshed()
{
InitializeComponent();
// Create the UI, setup the control references and execute initialization
Initialize();
}
private void Initialize()
{
// Create a map with topographic basemap and an initial location
Map myMap = new Map(BasemapType.Topographic, 45.3790902612337, 6.84905317262762, 13);
// Hook into the tapped event
MyMapView.GeoViewTapped += OnMapViewTapped;
// Create empty overlays for the user clicked location and the results of the viewshed analysis
CreateOverlays();
// Assign the map to the MapView
MyMapView.Map = myMap;
}
private async void OnMapViewTapped(object sender, GeoViewInputEventArgs e)
{
// The geoprocessing task is still executing, don't do anything else (i.e. respond to
// more user taps) until the processing is complete.
if (_isExecutingGeoprocessing)
{
return;
}
// Indicate that the geoprocessing is running
SetBusy();
// Clear previous user click location and the viewshed geoprocessing task results
_inputOverlay.Graphics.Clear();
_resultOverlay.Graphics.Clear();
// Create a marker graphic where the user clicked on the map and add it to the existing graphics overlay
Graphic myInputGraphic = new Graphic(e.Location);
_inputOverlay.Graphics.Add(myInputGraphic);
// Execute the geoprocessing task using the user click location
await CalculateViewshed(e.Location);
}
private async Task CalculateViewshed(MapPoint location)
{
// This function will define a new geoprocessing task that performs a custom viewshed analysis based upon a
// user click on the map and then display the results back as a polygon fill graphics overlay. If there
// is a problem with the execution of the geoprocessing task an error message will be displayed
// Create new geoprocessing task using the url defined in the member variables section
var myViewshedTask = await GeoprocessingTask.CreateAsync(new Uri(_viewshedUrl));
// Create a new feature collection table based upon point geometries using the current map view spatial reference
var myInputFeatures = new FeatureCollectionTable(new List<Field>(), GeometryType.Point, MyMapView.SpatialReference);
// Create a new feature from the feature collection table. It will not have a coordinate location (x,y) yet
Feature myInputFeature = myInputFeatures.CreateFeature();
// Assign a physical location to the new point feature based upon where the user clicked in the map view
myInputFeature.Geometry = location;
// Add the new feature with (x,y) location to the feature collection table
await myInputFeatures.AddFeatureAsync(myInputFeature);
// Create the parameters that are passed to the used geoprocessing task
GeoprocessingParameters myViewshedParameters =
new GeoprocessingParameters(GeoprocessingExecutionType.SynchronousExecute);
// Request the output features to use the same SpatialReference as the map view
myViewshedParameters.OutputSpatialReference = MyMapView.SpatialReference;
// Add an input location to the geoprocessing parameters
myViewshedParameters.Inputs.Add("Input_Observation_Point", new GeoprocessingFeatures(myInputFeatures));
// Create the job that handles the communication between the application and the geoprocessing task
var myViewshedJob = myViewshedTask.CreateJob(myViewshedParameters);
try
{
// Execute analysis and wait for the results
GeoprocessingResult myAnalysisResult = await myViewshedJob.GetResultAsync();
// Get the results from the outputs
GeoprocessingFeatures myViewshedResultFeatures = myAnalysisResult.Outputs["Viewshed_Result"] as GeoprocessingFeatures;
// Add all the results as a graphics to the map
IFeatureSet myViewshedAreas = myViewshedResultFeatures.Features;
foreach (var myFeature in myViewshedAreas)
{
_resultOverlay.Graphics.Add(new Graphic(myFeature.Geometry));
}
}
catch (Exception ex)
{
// Display an error message if there is a problem
if (myViewshedJob.Status == JobStatus.Failed && myViewshedJob.Error != null)
MessageBox.Show("Executing geoprocessing failed. " + myViewshedJob.Error.Message, "Geoprocessing error");
else
MessageBox.Show("An error occurred. " + ex.ToString(), "Sample error");
}
finally
{
// Indicate that the geoprocessing is not running
SetBusy(false);
}
}
private void CreateOverlays()
{
// This function will create the overlays that show the user clicked location and the results of the
// viewshed analysis. Note: the overlays will not be populated with any graphics at this point
// Create renderer for input graphic. Set the size and color properties for the simple renderer
SimpleRenderer myInputRenderer = new SimpleRenderer()
{
Symbol = new SimpleMarkerSymbol()
{
Size = 15,
Color = Colors.Red
}
};
// Create overlay to where input graphic is shown
_inputOverlay = new GraphicsOverlay()
{
Renderer = myInputRenderer
};
// Create fill renderer for output of the viewshed analysis. Set the color property of the simple renderer
SimpleRenderer myResultRenderer = new SimpleRenderer()
{
Symbol = new SimpleFillSymbol()
{
Color = Color.FromArgb(100, 226, 119, 40)
}
};
// Create overlay to where viewshed analysis graphic is shown
_resultOverlay = new GraphicsOverlay()
{
Renderer = myResultRenderer
};
// Add the created overlays to the MapView
MyMapView.GraphicsOverlays.Add(_inputOverlay);
MyMapView.GraphicsOverlays.Add(_resultOverlay);
}
private void SetBusy(bool isBusy = true)
{
// This function toggles the visibility of the 'busyOverlay' Grid control defined in xaml,
// sets the 'progress' control feedback status and updates the _isExecutingGeoprocessing
// boolean to denote if the viewshed analysis is executing as a result of the user click
// on the map
if (isBusy)
{
// Change UI to indicate that the geoprocessing is running
_isExecutingGeoprocessing = true;
busyOverlay.Visibility = Visibility.Visible;
progress.IsIndeterminate = true;
}
else
{
// Change UI to indicate that the geoprocessing is not running
_isExecutingGeoprocessing = false;
busyOverlay.Visibility = Visibility.Collapsed;
progress.IsIndeterminate = false;
}
}
}
}