From dad6e8128c64427398fe517d6d5d13847c3ee565 Mon Sep 17 00:00:00 2001 From: Cilraaz Date: Thu, 14 Mar 2024 16:14:20 -0400 Subject: [PATCH] feat(Unholy): Minor Army of the Dead tweak --- HeroRotation_DeathKnight/Unholy.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/HeroRotation_DeathKnight/Unholy.lua b/HeroRotation_DeathKnight/Unholy.lua index dbe410965..f9d94c223 100755 --- a/HeroRotation_DeathKnight/Unholy.lua +++ b/HeroRotation_DeathKnight/Unholy.lua @@ -467,8 +467,8 @@ local function HighPrioActions() end end end - -- army_of_the_dead,if=talent.summon_gargoyle&cooldown.summon_gargoyle.remains<2|!talent.summon_gargoyle|fight_remains<35 - if S.ArmyoftheDead:IsReady() and (S.SummonGargoyle:IsAvailable() and S.SummonGargoyle:CooldownRemains() < 2 or not S.SummonGargoyle:IsAvailable() or FightRemains < 35) then + -- army_of_the_dead,if=talent.summon_gargoyle&cooldown.summon_gargoyle.remains<3*gcd|!talent.summon_gargoyle|fight_remains<35 + if S.ArmyoftheDead:IsReady() and (S.SummonGargoyle:IsAvailable() and S.SummonGargoyle:CooldownRemains() < 3 * Player:GCD() or not S.SummonGargoyle:IsAvailable() or FightRemains < 35) then if Cast(S.ArmyoftheDead, nil, Settings.Unholy.DisplayStyle.ArmyOfTheDead) then return "army_of_the_dead high_prio_actions 4"; end end -- death_coil,if=(active_enemies<=3|!talent.epidemic)&(pet.gargoyle.active&talent.commander_of_the_dead&buff.commander_of_the_dead.up&cooldown.apocalypse.remains<5&buff.commander_of_the_dead.remains>26|debuff.death_rot.up&debuff.death_rot.remains