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Would be fun to define objects for doing mod mathmatics. I see it kind of like this:
ModInt x = new ModInt(5, 26) ModInt y =x + 27 Console.WriteLine(y) // prints 7
Basically overloads all the operators and has explicit casts so that mod math works. It's like having a new primative that works in mod space
The text was updated successfully, but these errors were encountered:
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Would be fun to define objects for doing mod mathmatics. I see it kind of like this:
Basically overloads all the operators and has explicit casts so that mod math works. It's like having a new primative that works in mod space
The text was updated successfully, but these errors were encountered: