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init.sqf
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init.sqf
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/***************************************************************************
FT2
****************************************************************************/
enableEngineArtillery false;
call compile preprocessfile "config.sqf";
call compile preprocessfile "common\precompile.sqf";
if(isServer)then
{
call compile preprocessfile "subsystems\precompile.sqf";
call compile preprocessfile "server\precompile.sqf";
};
if(!isServer || local player)then
{
cutRsc ["BackBlack","plain"];
sleep 0.1;
waitUntil{player==player};
waitUntil{alive player};
waitUntil{local player};
[] call Func_Common_TeamSpeakInfo;
[] call Func_Common_ParamsArray;
call compile preprocessfile "dialog\precompile.sqf";
call compile preprocessfile "subsystems\precompile.sqf";
call compile preprocessfile "client\precompile.sqf";
};
//used only for retexturing system
//see Func_Client_CreateCustomVehicle && Func_Server_RespawnVehicle
WorkAround_InitScriptDone=1;
/***************************************************************************
END
****************************************************************************/
/***************************************************************************
INIT SCRIPTS: SERVER
****************************************************************************/
if ((isServer)) then {
waitUntil {time > 0};
};
/***************************************************************************
END
****************************************************************************/
/***************************************************************************
INIT: CLIENT
****************************************************************************/
if ((!isDedicated)) then {
waitUntil {(!(isNull player))};
enableSaving [false, false];
enableSentences true;
player enableAttack false;
};
/***************************************************************************
END
****************************************************************************/