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meshify_marchingcubes.pas
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meshify_marchingcubes.pas
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// This unit is part of the GLScene Project, http://glscene.org
//
{: GLIsosurface<p>
Polygonising a scalar field by construction of isosurfaces <p>
Algorithms
----------
Marching Cubes
- Exploits a coarser Mesh then Marching Tetrahedra but produces less triangles
- based on "Marching Cubes: A High Resolution 3D Surface
Construction Algorithm" by W.E.Lorensen and H.E.Cline
- patent free since 2005
Marching Tetrahedra
- Finer Mesh, better feature preservation
- based on "A new tetrahedral tesselation scheme for isosurface generation"
by S.L.Chan and E.O.Purisima
- patent free
Lookuptables
- by Paul Bourke (http://paulbourke.net/geometry/polygonise/)
Overall
- Simple Data Structures to store Mesh. Vertices are calculated and stored twice
or even more often.
<b>History : </b><font size=-1><ul>
<li>05/08/12 - PW - Adapted to use with GLScene v.1.2 and later
<li>12/06/04 - Wolf Blecher - Created, the first implementation
</ul></font>
}
unit meshify_marchingcubes;
interface
uses nifti_loader, define_types;
//uses
// GLVectorGeometry, GLVectorTypes;
type
(*TVector3f = record
case Integer of
0 : (V: array[0..2] of Single);
1 : (X,Y,Z: Single);
end;
TAffineVector = TVector3f;
TVertex = TAffineVector; *)
//TSingle3DArray = array of array of array of Single;
//TVertexArray = array of TPoint3f; //array of TVector3f;
// TIntegerArray = array of Integer;
// TIsoSurfaceExtractor
//
{: 3D isosurface extractor class.<p>
This class allows to calculate and exctract isosurfaces from scalar field
voxel models using a given isovalue.<p>
}
TIsoSurfaceExtractor = class(TObject)
private
Data: TImgScaled;
Dimensions: array ['x' .. 'z'] of Integer;
function BuildIndex(var ADatavals: array of Single; Isovalue: Single): word;
function VoxIntensity(X,Y,Z: integer): single;
function Interpolate(V0, V1: TPoint3f;
var Val0, Val1, Isovalue: Single): TPoint3f;
public
constructor Create(); overload;
constructor Create(Xdim, Ydim, Zdim: Integer; var AData: TImgScaled); overload;
//destructor Destroy();
procedure AssignData(Xdim, Ydim, Zdim: Integer;
var AData: TImgScaled);
procedure MarchingCubes(Isovalue: Single; out Vertices: TVertices;
out Triangles: TFaces);
procedure MarchingTetrahedra(Isovalue: Single; out Vertices: TVertices;
out Triangles: TFaces);
end;
implementation
const
// Marching Cube TriTable
//
(*
4----4------5
/| /|
7 | 5 |
/ | / |
7-----6----6 |
| 8 | 9
| | | |
| 0----0--|---1
11 / 10 /
| 3 | 1
|/ |/
3-----2-----2
*)
MC_TRITABLE: array [0 .. 255, 0 .. 15] of Integer =
((-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1),
(3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1),
(3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1),
(3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1),
(9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1),
(9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1),
(2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1),
(8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1),
(9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1),
(4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1),
(3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1),
(1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1),
(4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1),
(4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1),
(9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1),
(5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1),
(2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1),
(9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1),
(0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1),
(2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1),
(10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1),
(4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1),
(5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1),
(5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1),
(9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1),
(0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1),
(1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1),
(10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1),
(8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1),
(2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1),
(7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1),
(9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1),
(2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1),
(11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1),
(9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1),
(5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1),
(11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1),
(11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1),
(1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1),
(9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1),
(5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1),
(2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1),
(0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1),
(5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1),
(6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1),
(3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1),
(6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1),
(5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1),
(1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1),
(10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1),
(6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1),
(8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1),
(7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1),
(3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1),
(5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1),
(0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1),
(9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1),
(8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1),
(5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1),
(0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1),
(6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1),
(10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1),
(10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1),
(8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1),
(1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1),
(3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1),
(0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1),
(10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1),
(3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1),
(6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1),
(9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1),
(8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1),
(3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1),
(6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1),
(0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1),
(10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1),
(10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1),
(2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1),
(7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1),
(7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1),
(2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1),
(1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1),
(11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1),
(8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1),
(0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1),
(7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1),
(10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1),
(2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1),
(6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1),
(7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1),
(2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1),
(1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1),
(10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1),
(10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1),
(0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1),
(7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1),
(6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1),
(8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1),
(9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1),
(6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1),
(4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1),
(10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1),
(8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1),
(0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1),
(1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1),
(8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1),
(10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1),
(4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1),
(10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1),
(5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1),
(11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1),
(9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1),
(6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1),
(7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1),
(3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1),
(7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1),
(9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1),
(3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1),
(6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1),
(9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1),
(1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1),
(4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1),
(7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1),
(6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1),
(3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1),
(0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1),
(6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1),
(0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1),
(11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1),
(6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1),
(5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1),
(9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1),
(1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1),
(1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1),
(10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1),
(0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1),
(5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1),
(10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1),
(11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1),
(9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1),
(7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1),
(2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1),
(8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1),
(9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1),
(9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1),
(1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1),
(9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1),
(9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1),
(5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1),
(0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1),
(10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1),
(2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1),
(0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1),
(0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1),
(9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1),
(5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1),
(3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1),
(5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1),
(8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1),
(0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1),
(9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1),
(0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1),
(1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1),
(3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1),
(4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1),
(9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1),
(11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1),
(11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1),
(2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1),
(9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1),
(3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1),
(1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1),
(4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1),
(4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1),
(0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1),
(3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1),
(3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1),
(0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1),
(9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1),
(1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1),
(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1));
// Marching Cube EdgeTable
//
MC_EDGETABLE: array [0 .. 11, 0 .. 1] of Integer = ((0, 1), (1, 2), (2, 3),
(3, 0), (4, 5), (5, 6), (6, 7), (7, 4), (0, 4), (1, 5), (2, 6), (3, 7));
// Marching Tetrahedra TriTable
//
(*
+ 0
/|\
/ | \
/ | 0
3 | \
/ 2 \
/ | \
+----4--------+ 1
3 \ | /
\ | /
5 | 1
\ | /
\ | /
\|/
+ 2
*)
MT_TRITABLE: array [0 .. 15, 0 .. 6] of Integer =
((-1, -1, -1, -1, -1, -1, -1), (2, 3, 0, -1, -1, -1, -1),
(4, 1, 0, -1, -1, -1, -1), (2, 4, 1, 3, 4, 2, -1),
(5, 2, 1, -1, -1, -1, -1), (5, 3, 0, 1, 5, 0, -1), (5, 2, 0, 4, 5, 0, -1),
(3, 4, 5, -1, -1, -1, -1), (5, 4, 3, -1, -1, -1, -1),
(0, 5, 4, 0, 2, 5, -1), (0, 5, 1, 0, 3, 5, -1), (1, 2, 5, -1, -1, -1, -1),
(2, 4, 3, 1, 4, 2, -1), (0, 1, 4, -1, -1, -1, -1),
(0, 3, 2, -1, -1, -1, -1), (-1, -1, -1, -1, -1, -1, -1));
// Marching Tetrahedra EdgeTable
//
MT_EDGETABLE: array [0 .. 5, 0 .. 1] of Integer = ((0, 1), (1, 2), (2, 0),
(0, 3), (1, 3), (2, 3));
// Marching Tetrahedra CubeSplit
//
MT_CUBESPLIT: array [0 .. 5, 0 .. 3] of Integer = ((0, 5, 1, 6), (0, 1, 2, 6),
(0, 2, 3, 6), (0, 3, 7, 6), (0, 7, 4, 6), (0, 4, 5, 6));
{-------------------------------------------------------------------------
Class IsoSurfaceExtractor
Purpose: Extract an Isosurface from volume dataset for given Isovalue
-------------------------------------------------------------------------}
// Build Index depending on whether the edges are outside or inside the surface
//
function TIsoSurfaceExtractor.BuildIndex(var ADatavals: array of Single;
Isovalue: Single): word;
var
i: Integer;
val: word;
begin
val := 1;
Result := 0;
for i := 1 to Length(ADatavals) do
begin
if ADatavals[i - 1] <= Isovalue then // Edge inside surface
Result := Result + val;
val := val * 2;
end;
end;
function TIsoSurfaceExtractor.VoxIntensity(X,Y,Z: integer): single; //vx := trunc(Xvox) + trunc(Yvox) * hdr.dim[1] + trunc(Zvox) * sliceVx;
begin
result := Data[X + Y * Dimensions['x'] + Z * (Dimensions['x'] * Dimensions['y'] )];
end;
// Compute intersection point of edge and surface by linear interpolation
//
function TIsoSurfaceExtractor.Interpolate(V0, V1: TPoint3f;
var Val0, Val1, Isovalue: Single): TPoint3f;
var
w0, w1: Single;
begin
if (Val0 = Val1) then
w1 := 0.5
else
w1 := (Isovalue- Val0) / (Val1 - Val0);
w0 := 1.0 - w1;
Interpolate.X := w0 *V0.X + w1 * V1.X;
Interpolate.Y := w0 *V0.Y + w1 * V1.Y;
Interpolate.Z := w0 *V0.Z + w1 * V1.Z;
end;
// AffineVectorMake
//
function AffineVectorMake(const x, y, z : Single) : TPoint3f; overload;
begin
Result.X:=x;
Result.Y:=y;
Result.Z:=z;
end;
// Launch Marching Tetrahedra
//
procedure TIsoSurfaceExtractor.MarchingTetrahedra(Isovalue: Single; out Vertices: TVertices;
out Triangles: TFaces);
var
i, j, k: Integer;
index: word;
CubeVertices: array of TPoint3f;
Tetrahedron: array [0 .. 3] of TPoint3f;
DataTetra: array [0 .. 3] of Single;
// Add Triangle to List
procedure AppendTri();
var
edge: byte;
Ver1, Ver2, Ver3: TPoint3f;
Vertlength: Integer;
Facelength: Integer;
begin
edge := 0;
while MT_TRITABLE[index, edge] <> -1 do
begin
Ver1 := Interpolate(Tetrahedron[MT_EDGETABLE[MT_TRITABLE[index, edge], 0]],
Tetrahedron[MT_EDGETABLE[MT_TRITABLE[index, edge], 1]],
DataTetra[MT_EDGETABLE[MT_TRITABLE[index, edge], 0]],
DataTetra[MT_EDGETABLE[MT_TRITABLE[index, edge], 1]], Isovalue);
Ver2 := Interpolate(Tetrahedron[MT_EDGETABLE[MT_TRITABLE[index, edge + 1], 0]
], Tetrahedron[MT_EDGETABLE[MT_TRITABLE[index, edge + 1], 1]],
DataTetra[MT_EDGETABLE[MT_TRITABLE[index, edge + 1], 0]],
DataTetra[MT_EDGETABLE[MT_TRITABLE[index, edge + 1], 1]], Isovalue);
Ver3 := Interpolate(Tetrahedron[MT_EDGETABLE[MT_TRITABLE[index, edge + 2], 0]
], Tetrahedron[MT_EDGETABLE[MT_TRITABLE[index, edge + 2], 1]],
DataTetra[MT_EDGETABLE[MT_TRITABLE[index, edge + 2], 0]],
DataTetra[MT_EDGETABLE[MT_TRITABLE[index, edge + 2], 1]], Isovalue);
Vertlength := Length(Vertices) + 3;
Facelength := Length(Triangles) + 1;
SetLength(Vertices, Vertlength);
SetLength(Triangles, Facelength);
Vertices[Vertlength - 3] := Ver1;
Vertices[Vertlength - 2] := Ver2;
Vertices[Vertlength - 1] := Ver3;
Triangles[Facelength - 1].X := Vertlength - 3;
Triangles[Facelength - 1].Y := Vertlength - 2;
Triangles[Facelength - 1].Z := Vertlength - 1;
edge := edge + 3;
end;
end;
// Split Cube in 6 Tetrahedrons and process each tetrahedron
//
procedure SplitCube();
var
i, j: Integer;
begin
for i := 0 to 5 do
begin
for j := 0 to 3 do
begin
Tetrahedron[j] := CubeVertices[MT_CUBESPLIT[i, j]];
DataTetra[j] := VoxIntensity(Trunc(Tetrahedron[j].X), Trunc(Tetrahedron[j].Y),
Trunc(Tetrahedron[j].Z));
end;
index := BuildIndex(DataTetra, Isovalue);
AppendTri();
end;
end;
begin
(*
1----2
/| /|
0----3 |
| 5--|-6
|/ |/
4----7
*)
SetLength(CubeVertices, 8);
for k := 0 to Dimensions['z'] - 2 do
begin
for j := 0 to Dimensions['y'] - 2 do
begin
for i := 0 to Dimensions['x'] - 2 do
begin
CubeVertices[0] := AffineVectorMake(i, j, k);
CubeVertices[1] := AffineVectorMake(i, j, k + 1);
CubeVertices[2] := AffineVectorMake(i + 1, j, k + 1);
CubeVertices[3] := AffineVectorMake(i + 1, j, k);
CubeVertices[4] := AffineVectorMake(i, j + 1, k);
CubeVertices[5] := AffineVectorMake(i, j + 1, k + 1);
CubeVertices[6] := AffineVectorMake(i + 1, j + 1, k + 1);
CubeVertices[7] := AffineVectorMake(i + 1, j + 1, k);
SplitCube();
end; // for k
end; // for j
end; // for i
end; // ccMT
constructor TIsoSurfaceExtractor.Create;
begin
inherited;
end;
constructor TIsoSurfaceExtractor.Create(Xdim, Ydim, Zdim: Integer;
var AData: TImgScaled);
begin
Create();
AssignData(Xdim, Ydim, Zdim, AData);
end;
(*destructor TIsoSurfaceExtractor.Destroy;
begin
inherited;
end; *)
procedure TIsoSurfaceExtractor.AssignData(Xdim, Ydim, Zdim: Integer;
var AData: TImgScaled);
begin
Dimensions['x'] := Xdim;
Dimensions['y'] := Ydim;
Dimensions['z'] := Zdim;
Data := AData;
end;
// Launch Marching Cubes
//
procedure TIsoSurfaceExtractor.MarchingCubes(Isovalue: Single; out Vertices: TVertices;
out Triangles: TFaces);
var
i, j, k: Integer;
index: word;
CubeVertices: array [0 .. 7] of TPoint3f;
CubeData: array [0 .. 7] of Single;
procedure AppendTri();
var
edge: byte;
Ver1, Ver2, Ver3: TPoint3f;
Vertlength: Integer;
Facelength: Integer;
begin
edge := 0;
while MC_TRITABLE[index, edge] <> -1 do
begin
Ver1 := Interpolate(CubeVertices[MC_EDGETABLE[MC_TRITABLE[index, edge], 0]],
CubeVertices[MC_EDGETABLE[MC_TRITABLE[index, edge], 1]],
CubeData[MC_EDGETABLE[MC_TRITABLE[index, edge], 0]],
CubeData[MC_EDGETABLE[MC_TRITABLE[index, edge], 1]], Isovalue);
Ver2 := Interpolate(CubeVertices[MC_EDGETABLE[MC_TRITABLE[index, edge + 1], 0]],
CubeVertices[MC_EDGETABLE[MC_TRITABLE[index, edge + 1], 1]],
CubeData[MC_EDGETABLE[MC_TRITABLE[index, edge + 1], 0]],
CubeData[MC_EDGETABLE[MC_TRITABLE[index, edge + 1], 1]], Isovalue);
Ver3 := Interpolate(CubeVertices[MC_EDGETABLE[MC_TRITABLE[index, edge + 2], 0]],
CubeVertices[MC_EDGETABLE[MC_TRITABLE[index, edge + 2], 1]],
CubeData[MC_EDGETABLE[MC_TRITABLE[index, edge + 2], 0]],
CubeData[MC_EDGETABLE[MC_TRITABLE[index, edge + 2], 1]], Isovalue);
Vertlength := Length(Vertices) + 3;
Facelength := Length(Triangles) + 1;
SetLength(Vertices, Vertlength);
SetLength(Triangles, Facelength);
Vertices[Vertlength - 3] := Ver1;
Vertices[Vertlength - 2] := Ver2;
Vertices[Vertlength - 1] := Ver3;
Triangles[Facelength - 1].X := Vertlength - 3;
Triangles[Facelength - 1].Y := Vertlength - 2;
Triangles[Facelength - 1].Z := Vertlength - 1;
edge := edge + 3;
end;
end;
begin
(*
7----6
/| /|
3----2 |
| 4--|-5
|/ |/
0----1
*)
for i := 0 to Dimensions['x'] - 2 do
begin
for j := 1 to Dimensions['y'] - 1 do
begin
for k := 0 to Dimensions['z'] - 2 do
begin
CubeVertices[0] := AffineVectorMake(i, j, k);
CubeVertices[1] := AffineVectorMake(i + 1, j, k);
CubeVertices[2] := AffineVectorMake(i + 1, j - 1, k);
CubeVertices[3] := AffineVectorMake(i, j - 1, k);
CubeVertices[4] := AffineVectorMake(i, j, k + 1);
CubeVertices[5] := AffineVectorMake(i + 1, j, k + 1);
CubeVertices[6] := AffineVectorMake(i + 1, j - 1, k + 1);
CubeVertices[7] := AffineVectorMake(i, j - 1, k + 1);
CubeData[0] := VoxIntensity(i, j, k);
CubeData[1] := VoxIntensity(i + 1, j, k);
CubeData[2] := VoxIntensity(i + 1, j - 1, k);
CubeData[3] := VoxIntensity(i, j - 1, k);
CubeData[4] := VoxIntensity(i, j, k + 1);
CubeData[5] := VoxIntensity(i + 1, j, k + 1);
CubeData[6] := VoxIntensity(i + 1, j - 1, k + 1);
CubeData[7] := VoxIntensity(i, j - 1, k + 1);
Index := BuildIndex(CubeData, Isovalue);
AppendTri();
end; // for k
end; // for j
end; // for i
end;
end.