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verbs.zil
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"Generic VERBS file for
The ZORK Trilogy
started on 7/25/83 by SEM
-- CHEAPO EDITION"
"Verb Functions for Game Commands"
<GLOBAL VERBOSE <>>
<GLOBAL SUPER-BRIEF <>>
<GDECL (VERBOSE SUPER-BRIEF) <OR ATOM FALSE>>
<ROUTINE V-VERBOSE ()
<SETG VERBOSE T>
<SETG SUPER-BRIEF <>>
<TELL "Maximum verbosity." CR>>
<ROUTINE V-BRIEF ()
<SETG VERBOSE <>>
<SETG SUPER-BRIEF <>>
<TELL "Brief descriptions." CR>>
<ROUTINE V-SUPER-BRIEF ()
<SETG SUPER-BRIEF T>
<TELL "Superbrief descriptions." CR>>
;"V-DIAGNOSE is in ACTIONS.ZIL"
<ROUTINE V-INVENTORY ()
<COND (<FIRST? ,WINNER> <PRINT-CONT ,WINNER>)
(T <TELL "You are empty-handed." CR>)>>
<ROUTINE FINISH ("AUX" WRD)
<V-SCORE>
<REPEAT ()
<CRLF>
<TELL
"Would you like to restart the game from the beginning, restore a saved
game position, receive a hint, or end this session of the game?|
(Type RESTART, RESTORE, HINT, or QUIT):|
>">
<PUTB ,P-INBUF 1 0>
<READ ,P-INBUF ,P-LEXV>
;<SET WRD <GET ,P-LEXV 1>>
<SET WRD <GET ,P-LEXV ,P-LEXSTART>>
<COND (<EQUAL? .WRD ,W?RESTART>
<RESTART>
<TELL "Failed." CR>)
(<EQUAL? .WRD ,W?RESTORE>
<SETG OHERE <>>
<COND (<RESTORE>
<SETG OHERE <>>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>)>)
(<EQUAL? .WRD ,W?QUIT ,W?Q>
<QUIT>)
(<EQUAL? .WRD ,W?HINT ,W?HINTS ,W?CLUE>
<V-HINT>
<AGAIN>)>>>
<ROUTINE V-QUIT ("AUX" SCOR)
<V-SCORE>
<TELL
"Do you wish to leave the game? (Y is affirmative): ">
<COND (<YES?>
<QUIT>)
(ELSE <TELL "Ok." CR>)>>
<ROUTINE V-RESTART ()
<V-SCORE T>
<TELL "Do you wish to restart? (Y is affirmative): ">
<COND (<YES?>
<TELL "Restarting." CR>
<RESTART>
<TELL "Failed." CR>)>>
<ROUTINE V-RESTORE ()
<SETG OHERE <>>
<COND (<RESTORE>
<TELL "Ok." CR>
;<CRLF>
;<V-LOOK>
;<UPDATE-STATUS-LINE>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-SAVE ("AUX" SV FLG)
<COND (<EQUAL? <SET SV <SAVE>> 1>
;<SETG OHERE <>>
;<CHECK-REFRESH>
<TELL "Ok." CR>)
(<EQUAL? .SV 2>
<SETG OHERE <>>
<TELL "Ok." CR>
<CLEAR -1>
<INIT-STATUS-LINE>
<CRLF>
<V-LOOK>)
(T
<TELL "Failed." CR>)>
<RTRUE>>
;<ROUTINE CHECK-REFRESH ()
<COND (<BTST <GET 0 8> 4>
<PUT 0 8 <BAND <GET 0 8> -5>>
<INIT-STATUS-LINE>)>>
;"V-SCORE is in ACTIONS.ZIL"
<ROUTINE V-SCRIPT ()
<PUT 0 8 <BOR <GET 0 8> 1>>
<TELL "Here begins a transcript of interaction with" CR>
<V-VERSION>
<RTRUE>>
<ROUTINE V-UNSCRIPT ()
<TELL "Here ends a transcript of interaction with" CR>
<V-VERSION>
<PUT 0 8 <BAND <GET 0 8> -2>>
<RTRUE>>
<ROUTINE V-$ID ()
<TELL "Interpreter ">
<PRINTN <GETB 0 30>>
<TELL " Version ">
<PRINTC <GETB 0 31>>
<CRLF>
<RTRUE>>
<ROUTINE V-VERSION ("AUX" (CNT 17))
%<COND (<==? ,ZORK-NUMBER 1>
'<TELL "ZORK I: The Great Underground Empire|
Infocom interactive fiction - a fantasy story|
Copyright (c) 1981, 1982, 1983, 1984, 1985, 1986">)
(<==? ,ZORK-NUMBER 2>
'<TELL "ZORK II: The Wizard of Frobozz|
Infocom interactive fiction - a fantasy story|
Copyright (c) 1981, 1982, 1983, 1986">)
(<==? ,ZORK-NUMBER 3>
'<TELL "ZORK III: The Dungeon Master|
Infocom interactive fiction - a fantasy story|
Copyright 1982, 1983, 1984, 1986">)>
<TELL " Infocom, Inc.|
All rights reserved." CR>
<TELL "ZORK is a registered trademark of Infocom, Inc.|
Release ">
<PRINTN <BAND <GET 0 1> *3777*>>
<TELL " / Serial number ">
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> 23>
<RETURN>)
(T
<PRINTC <GETB 0 .CNT>>)>>
<TELL " / ">
<V-$ID>
<CRLF>>
<ROUTINE V-VERIFY ()
<V-$ID>
<TELL CR "Verifying disk..." CR>
<COND (<VERIFY>
<TELL "The disk is correct." CR>)
(T
<TELL CR "** Disk Failure **" CR>)>>
<ROUTINE V-COMMAND-FILE ()
<DIRIN 1>
<RTRUE>>
<ROUTINE V-RANDOM ()
<COND (<NOT <EQUAL? ,PRSO ,INTNUM>>
<TELL "Illegal call to #RND." CR>)
(T
<RANDOM <- 0 ,P-NUMBER>>
<RTRUE>)>>
<ROUTINE V-RECORD ()
<DIROUT 4>
<RTRUE>>
<ROUTINE V-UNRECORD ()
<DIROUT -4>
<RTRUE>>
^L
"Real Verb Functions"
<ROUTINE V-ADVENT ()
<TELL "A hollow voice says \"Fool.\"" CR>>
;<ROUTINE V-AGAIN ("AUX" (OBJ <>))
<COND (<EQUAL? ,L-PRSA ,V?WALK>
<DO-WALK ,L-PRSO>)
(T
<COND (,L-PRSO
<COND (<OR <NOT <LOC ,L-PRSO>>
<FSET? ,L-PRSO ,INVISIBLE>>
<SET OBJ ,L-PRSO>)>)>
<COND (,L-PRSI
<COND (<OR <NOT <LOC ,L-PRSI>>
<FSET? ,L-PRSI ,INVISIBLE>>
<SET OBJ ,L-PRSI>)>)>
<COND (<AND .OBJ
<NOT <EQUAL? .OBJ ;,PSEUDO-OBJECT ,ROOMS>>>
<TELL "You can't see the " D .OBJ " anymore." CR>
<RFATAL>)
(T
<PERFORM ,L-PRSA ,L-PRSO ,L-PRSI>)>)>>
<ROUTINE V-ALARM ()
<COND (<FSET? ,PRSO ,ACTORBIT>
<COND %<COND (<==? ,ZORK-NUMBER 1>
'(<L? <GETP ,PRSO ,P?STRENGTH> 0>
<TELL "The " D ,PRSO " is rudely awakened." CR>
<AWAKEN ,PRSO>))
(T
'(<NULL-F> <RTRUE>))>
(T
<TELL
"He's wide awake, or haven't you noticed..." CR>)>)
(T
<TELL "The " D ,PRSO " isn't sleeping." CR>)>>
<ROUTINE V-ANSWER ()
<TELL "Nobody seems to be awaiting your answer." CR>
<SETG P-CONT <>>
<SETG QUOTE-FLAG <>>
<RTRUE>>
<ROUTINE V-ATTACK ()
<COND (<NOT <FSET? ,PRSO ,ACTORBIT>>
<TELL
"I've known strange people, but fighting a " D ,PRSO "?" CR>)
(<OR <NOT ,PRSI>
<EQUAL? ,PRSI ,HANDS>>
<TELL
"Trying to attack a " D ,PRSO " with your bare hands is suicidal." CR>)
(<NOT <IN? ,PRSI ,WINNER>>
<TELL "You aren't even holding the " D ,PRSI "." CR>)
(<NOT <FSET? ,PRSI ,WEAPONBIT>>
<TELL
"Trying to attack the " D ,PRSO " with a " D ,PRSI " is suicidal." CR>)
(T
%<COND (<==? ,ZORK-NUMBER 1>
'<HERO-BLOW>)
(T
'<TELL "You can't." CR>)>)>>
<ROUTINE V-BACK ()
<TELL "Sorry, my memory is poor. Please give a direction." CR>>
<ROUTINE V-BLAST ()
<TELL "You can't blast anything by using words." CR>>
<ROUTINE PRE-BOARD ("AUX" AV)
<SET AV <LOC ,WINNER>>
<COND %<COND (<==? ,ZORK-NUMBER 3>
'(<EQUAL? ,PRSO ,WATER-CHANNEL ,TM-SEAT ,LAKE>
<RFALSE>))
(T
'(<NULL-F> <RTRUE>))>
(<FSET? ,PRSO ,VEHBIT>
<COND (<NOT <IN? ,PRSO ,HERE>>
<TELL
"The " D ,PRSO " must be on the ground to be boarded." CR>)
(<FSET? .AV ,VEHBIT>
<TELL "You are already in the " D .AV "!" CR>)
(T
<RFALSE>)>)
(<EQUAL? ,PRSO ,WATER ,GLOBAL-WATER>
<PERFORM ,V?SWIM ,PRSO>
<RTRUE>)
(T
<TELL
"You have a theory on how to board a " D ,PRSO ", perhaps?" CR>)>
<RFATAL>>
<ROUTINE V-BOARD ("AUX" AV)
<TELL "You are now in the " D ,PRSO "." CR>
<SETG OHERE <>>
<MOVE ,WINNER ,PRSO>
<APPLY <GETP ,PRSO ,P?ACTION> ,M-ENTER>
<RTRUE>>
<ROUTINE V-BREATHE ()
<PERFORM ,V?INFLATE ,PRSO ,LUNGS>>
<ROUTINE V-BRUSH ()
<TELL "If you wish, but heaven only knows why." CR>>
<ROUTINE V-BUG ()
<TELL
"Bug? Not in a flawless program like this! (Cough, cough)." CR>>
<ROUTINE TELL-NO-PRSI ()
<TELL "You didn't say with what!" CR>>
<ROUTINE PRE-BURN ()
<COND (<NOT ,PRSI>
<TELL-NO-PRSI>)
(<FLAMING? ,PRSI>
<RFALSE>)
(T
<TELL "With a " D ,PRSI "??!?" CR>)>>
<ROUTINE V-BURN ()
<COND %<COND (<==? ,ZORK-NUMBER 2>
'(<EQUAL? <LOC ,PRSO> ,RECEPTACLE>
<BALLOON-BURN>
<RTRUE>))
(T
'(<NULL-F> <RFALSE>))>
(<FSET? ,PRSO ,BURNBIT>
<COND (<OR <IN? ,PRSO ,WINNER>
<IN? ,WINNER ,PRSO>>
<REMOVE-CAREFULLY ,PRSO>
<TELL "The " D ,PRSO>
<TELL
" catches fire. Unfortunately, you were ">
<COND (<IN? ,WINNER ,PRSO>
<TELL "in">)
(T <TELL "holding">)>
<JIGS-UP " it at the time.">)
(T
<REMOVE-CAREFULLY ,PRSO>
<TELL
"The " D ,PRSO " catches fire and is consumed." CR>)>)
(T
<TELL "You can't burn a " D ,PRSO "." CR>)>>
<ROUTINE V-CHOMP ()
<TELL "Preposterous!" CR>>
<ROUTINE V-CLIMB-DOWN () <V-CLIMB-UP ,P?DOWN ,PRSO>>
<ROUTINE V-CLIMB-FOO ()
%<COND (<==? ,ZORK-NUMBER 3>
'<V-CLIMB-UP <COND (<EQUAL? ,PRSO ,ROPE ,GLOBAL-ROPE>
,P?DOWN)
(T ,P?UP)>
T>)
(ELSE
'<V-CLIMB-UP ,P?UP ,PRSO>)>>
<ROUTINE V-CLIMB-ON ()
<COND (<FSET? ,PRSO ,VEHBIT>
%<COND (<==? ,ZORK-NUMBER 3>
'<V-CLIMB-UP ,P?UP T>)
(ELSE
'<PERFORM ,V?BOARD ,PRSO>)>
<RTRUE>)
(T
<TELL "You can't climb onto the " D ,PRSO "." CR>)>>
<ROUTINE V-CLIMB-UP ("OPTIONAL" (DIR ,P?UP) (OBJ <>) "AUX" X TX)
<COND (<AND .OBJ <NOT <EQUAL? ,PRSO ,ROOMS>>>
<SET OBJ ,PRSO>)>
<COND (<SET TX <GETPT ,HERE .DIR>>
<COND (.OBJ
<SET X <PTSIZE .TX>>
<COND (<OR <EQUAL? .X ,NEXIT>
<AND <EQUAL? .X ,CEXIT ,DEXIT ,UEXIT>
<NOT <GLOBAL-IN? ,PRSO <GET ;B .TX 0>>>>>
<TELL "The " D .OBJ " do">
<COND (<NOT <EQUAL? .OBJ ,STAIRS>>
<TELL "es">)>
<TELL "n't lead ">
<COND (<==? .DIR ,P?UP>
<TELL "up">)
(T <TELL "down">)>
<TELL "ward." CR>
<RTRUE>)>)>
<DO-WALK .DIR>
<RTRUE>)
(.OBJ
;<ZMEMQ ,W?WALL
<SET X <GETPT ,PRSO ,P?SYNONYM>> <PTSIZE .X>>
<TELL "Climbing the walls is to no avail." CR>)
(%<COND (<==? ,ZORK-NUMBER 1>
'<AND <NOT <EQUAL? ,HERE ,PATH>>
<EQUAL? .OBJ <> ,TREE>
<GLOBAL-IN? ,TREE ,HERE>>)
(ELSE '<NULL-F>)>
<TELL "There are no climbable trees here." CR>
<RTRUE>)
(<EQUAL? .OBJ <> ,ROOMS>
<TELL "You can't go that way." CR>)
(T
<TELL "You can't do that!" CR>)>>
<ROUTINE V-CLOSE ()
<COND (<AND <NOT <FSET? ,PRSO ,CONTBIT>>
<NOT <FSET? ,PRSO ,DOORBIT>>>
<TELL "You must tell me how to do that to a " D ,PRSO "." CR>)
(<AND <NOT <FSET? ,PRSO ,SURFACEBIT>>
<NOT <EQUAL? <GETP ,PRSO ,P?CAPACITY> 0>>>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "Closed." CR>
<COND (<AND ,LIT <NOT <SETG LIT <LIT? ,HERE>>>>
<TELL "It is now pitch black." CR>)>
<RTRUE>)
(T
<TELL "It is already closed." CR>)>)
(<FSET? ,PRSO ,DOORBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "The " D ,PRSO " is now closed." CR>)
(T
<TELL "It is already closed." CR>)>)
(T
<TELL "You cannot close that." CR>)>>
<ROUTINE V-COMMAND ()
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL "The " D ,PRSO " pays no attention." CR>)
(T
<TELL "You cannot talk to that!" CR>)>>
<ROUTINE V-COUNT ()
<COND (<EQUAL? ,PRSO ,BLESSINGS>
<TELL "Well, for one, you are playing Zork..." CR>)
(T
<TELL "You have lost your mind." CR>)>>
<ROUTINE V-CROSS ()
<TELL "You can't cross that!" CR>>
<ROUTINE V-CURSES ()
<COND (,PRSO
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL "Insults of this nature won't help you." CR>)
(T
<TELL "What a loony!" CR>)>)
(T
<TELL
"Such language in a high-class establishment like this!" CR>)>>
<ROUTINE V-CUT ()
<COND (<FSET? ,PRSO ,ACTORBIT>
<PERFORM ,V?ATTACK ,PRSO ,PRSI>)
(<AND <FSET? ,PRSO ,BURNBIT>
<FSET? ,PRSI ,WEAPONBIT>>
<COND (<IN? ,WINNER ,PRSO>
<TELL
"Not a bright idea, especially since you're in it." CR>
<RTRUE>)>
<REMOVE-CAREFULLY ,PRSO>
<TELL "Your skillful " D ,PRSI "smanship slices the " D ,PRSO
" into innumerable slivers which blow away." CR>)
(<NOT <FSET? ,PRSI ,WEAPONBIT>>
<TELL
"The \"cutting edge\" of a " D ,PRSI " is hardly adequate." CR>)
(T
<TELL "Strange concept, cutting the " D ,PRSO "...." CR>)>>
<ROUTINE V-DEFLATE ()
<TELL "Come on, now!" CR>>
<ROUTINE V-DIG ()
<COND (<NOT ,PRSI>
<SETG PRSI ,HANDS>)>
%<COND (<==? ,ZORK-NUMBER 1>
'<COND (<EQUAL? ,PRSI ,SHOVEL>
<TELL "There's no reason to be digging here." CR>
<RTRUE>)>)
(ELSE T)>
<COND (<FSET? ,PRSI ,TOOLBIT>
<TELL "Digging with the " D ,PRSI " is slow and tedious." CR>)
(T
<TELL "Digging with a " D ,PRSI " is silly." CR>)>>
<ROUTINE V-DISEMBARK ()
<COND (<AND <EQUAL? ,PRSO ,ROOMS>
<FSET? <LOC ,WINNER> ,VEHBIT>>
<PERFORM ,V?DISEMBARK <LOC ,WINNER>>
<RTRUE>)
(<NOT <EQUAL? <LOC ,WINNER> ,PRSO>>
<TELL "You're not in that!" CR>
<RFATAL>)
(<FSET? ,HERE ,RLANDBIT>
<SETG OHERE <>>
<TELL "You are on your own feet again." CR>
<MOVE ,WINNER ,HERE>)
(T
<TELL
"You realize that getting out here would be fatal." CR>
<RFATAL>)>>
<ROUTINE V-DISENCHANT ()
%<COND (<==? ,ZORK-NUMBER 2>
'<COND (<NOT <IN? ,PRSO ,HERE>>
<RTRUE>)
(<OR <EQUAL? ,SPELL-USED ,W?FEEBLE ,W?FUMBLE ,W?FEAR>
<EQUAL? ,SPELL-USED ,W?FREEZE ,W?FALL ,W?FERMENT>
<EQUAL? ,SPELL-USED ,W?FIERCE ,W?FENCE ,W?FANTASIZE>>
<COND (<FSET? ,PRSO ,ACTORBIT>
<COND (<EQUAL? ,SPELL-USED ,W?FEEBLE>
<TELL
"The " D ,PRSO " seems stronger now." CR>)
(<EQUAL? ,SPELL-USED ,W?FUMBLE>
<TELL
"The " D ,PRSO " no longer appears clumsy." CR>)
(<EQUAL? ,SPELL-USED ,W?FEAR>
<TELL
"The " D ,PRSO " no longer appears afraid." CR>)
(<EQUAL? ,SPELL-USED ,W?FREEZE>
<TELL
"The " D ,PRSO " moves again." CR>)
(<EQUAL? ,SPELL-USED ,W?FERMENT>
<TELL
"The " D ,PRSO " stops swaying." CR>)
(<EQUAL? ,SPELL-USED ,W?FIERCE>
<TELL
"The " D ,PRSO " appears more peaceful." CR>)>)>)
(<EQUAL? ,SPELL-USED ,W?FLOAT>
<TELL
"The " D ,PRSO " sinks to the ground." CR>)
(<EQUAL? ,SPELL-USED ,W?FUDGE>
<TELL "The sweet smell has dispersed." CR>)>)
(T
'<TELL "Nothing happens." CR>)>>
<ROUTINE V-DRINK ()
<V-EAT>>
<ROUTINE V-DRINK-FROM ()
<TELL "How peculiar!" CR>>
<ROUTINE PRE-DROP ()
<COND (<EQUAL? ,PRSO <LOC ,WINNER>>
<PERFORM ,V?DISEMBARK ,PRSO>
<RTRUE>)>>
<ROUTINE V-DROP ()
<COND (<IDROP>
<TELL "Dropped." CR>)>>
<ROUTINE V-EAT ("AUX" (EAT? <>) (DRINK? <>) (NOBJ <>))
<COND (<SET EAT? <FSET? ,PRSO ,FOODBIT>>
<COND (<AND <NOT <IN? ,PRSO ,WINNER>>
<NOT <IN? <LOC ,PRSO> ,WINNER>>>
<TELL "You're not holding that." CR>)
(<VERB? DRINK>
<TELL "How can you drink that?">)
(T
<TELL "Thank you very much. It really hit the spot.">
<REMOVE-CAREFULLY ,PRSO>)>
<CRLF>)
(<FSET? ,PRSO ,DRINKBIT>
<SET DRINK? T>
<SET NOBJ <LOC ,PRSO>>
<COND (<OR <IN? ,PRSO ,GLOBAL-OBJECTS>
<GLOBAL-IN? ,GLOBAL-WATER ,HERE>
;<EQUAL? ,PRSO ,PSEUDO-OBJECT>>
<HIT-SPOT>)
(<OR <NOT .NOBJ>
<NOT <ACCESSIBLE? .NOBJ>>>
<TELL
"There isn't any water here." CR>)
(<AND <ACCESSIBLE? .NOBJ>
<NOT <IN? .NOBJ ,WINNER>>>
<TELL
"You have to be holding the " D .NOBJ " first." CR>)
(<NOT <FSET? .NOBJ ,OPENBIT>>
<TELL
"You'll have to open the " D .NOBJ " first." CR>)
(T
<HIT-SPOT>)>)
(<NOT <OR .EAT? .DRINK?>>
<TELL
"I don't think that the " D ,PRSO " would agree with you." CR>)>>
<ROUTINE HIT-SPOT ()
<COND (<AND <EQUAL? ,PRSO ,WATER>
<NOT <GLOBAL-IN? ,GLOBAL-WATER ,HERE>>>
<REMOVE-CAREFULLY ,PRSO>)>
<TELL
"Thank you very much. I was rather thirsty (from all this talking,
probably)." CR>>
<ROUTINE V-ECHO ("AUX" LST MAX (ECH 0) CNT)
#DECL ((LST) <PRIMTYPE VECTOR> (MAX CNT ECH) FIX)
%<COND (<==? ,ZORK-NUMBER 1>
'<COND (<G? <GETB ,P-LEXV ,P-LEXWORDS> 0>
<SET LST <REST
,P-LEXV
<* <GETB ,P-LEXV ,P-LEXWORDS> ,P-WORDLEN>>>
<SET MAX <- <+ <GETB .LST 0> <GETB .LST 1>> 1>>
<REPEAT ()
<COND (<G? <SET ECH <+ .ECH 1>> 2>
<TELL "..." CR>
<RETURN>)
(T
<SET CNT <- <GETB .LST 1> 1>>
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .MAX>
;<PUTB ,P-INBUF 1 0> ;"added jeff"
<RETURN>)
(T
<PRINTC <GETB ,P-INBUF .CNT>>)>>
<TELL " ">)>>)
(T <TELL "echo echo ..." CR>)>)
(T
'<TELL "echo echo ..." CR>)>>
<ROUTINE V-ENCHANT ()
%<COND (<==? ,ZORK-NUMBER 2>
'<COND (,WAND-ON <SETG SPELL-VICTIM ,WAND-ON>)>)
(T
'<NULL-F>)>
%<COND (<==? ,ZORK-NUMBER 2>
'<COND (,SPELL-VICTIM
<COND (<NOT ,SPELL-USED>
<TELL "You must be more specific." CR>
<RTRUE>)>
<COND (<OR <EQUAL? ,SPELL-USED ,W?FEEBLE ,W?FUMBLE ,W?FEAR>
<EQUAL? ,SPELL-USED ,W?FREEZE ,W?FALL ,W?FERMENT>
<EQUAL? ,SPELL-USED ,W?FIERCE ,W?FENCE ,W?FANTASIZE>>
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL
"The wand stops glowing, but there is no other obvious effect." CR>)
(T
<TELL
"That might have done something, but it's hard to tell with a " D ,PRSO "." CR>)>)
;(<EQUAL? ,SPELL-USED ,W?FIREPROOF>
<RTRUE>)
(<EQUAL? ,SPELL-USED ,W?FUDGE>
<TELL
"A strong odor of chocolate permeates the room." CR>)
(<EQUAL? ,SPELL-USED ,W?FLUORESCE>
<FSET ,PRSO ,LIGHTBIT>
<FSET ,PRSO ,ONBIT>
<SETG LIT T>
<TELL
"The " D ,PRSO " begins to glow." CR>)
(<EQUAL? ,SPELL-USED ,W?FILCH>
<SETG SPELL-HANDLED? T>
<COND (<FSET? ,PRSO ,TAKEBIT>
<MOVE ,PRSO ,WINNER>
<SCORE-OBJ ,PRSO>
<TELL "Filched!" CR>)
(ELSE
<TELL "You can't filch the " D ,PRSO "!" CR>)>)
(<AND <EQUAL? ,SPELL-USED ,W?FLOAT>
<FSET? ,PRSO ,TAKEBIT>>
<COND (<AND <EQUAL? ,SPELL-VICTIM ,COLLAR>
<IN? ,COLLAR ,CERBERUS>>
<SETG SPELL-VICTIM ,CERBERUS>)>
<TELL
"The " D ,PRSO " floats serenely in midair." CR>)
(<AND <EQUAL? ,SPELL-USED ,W?FRY>
<FSET? ,PRSO ,TAKEBIT>>
<SETG SPELL-HANDLED? T>
<REMOVE-CAREFULLY ,PRSO>
<TELL "The " D ,PRSO " goes up in a puff of smoke." CR>)
(ELSE
<SETG SPELL-VICTIM <>>
<TELL
"The wand stops glowing, but there is no other apparent effect." CR>)>)
(ELSE
<SETG SPELL-VICTIM <>>
<TELL "Nothing happens." CR>)>)
(T
'<V-DISENCHANT>)>>
<ROUTINE REMOVE-CAREFULLY (OBJ "AUX" OLIT)
<COND (<EQUAL? .OBJ ,P-IT-OBJECT>
<SETG P-IT-OBJECT <>>)>
<SET OLIT ,LIT>
<REMOVE .OBJ>
<SETG LIT <LIT? ,HERE>>
<COND (<AND .OLIT <NOT <EQUAL? .OLIT ,LIT>>>
<TELL "You are left in the dark..." CR>)>
T>
<ROUTINE V-ENTER ()
<DO-WALK ,P?IN>>
<ROUTINE V-EXAMINE ()
<COND (<GETP ,PRSO ,P?TEXT>
<TELL <GETP ,PRSO ,P?TEXT> CR>)
(<OR <FSET? ,PRSO ,CONTBIT>
<FSET? ,PRSO ,DOORBIT>>
<V-LOOK-INSIDE>)
(T
<TELL "There's nothing special about the " D ,PRSO "." CR>)>>
<ROUTINE V-EXIT ()
<COND (<AND <EQUAL? ,PRSO <> ,ROOMS>
<FSET? <LOC ,WINNER> ,VEHBIT>>
<PERFORM ,V?DISEMBARK <LOC ,WINNER>>
<RTRUE>)
(<AND ,PRSO <IN? ,WINNER ,PRSO>>
<PERFORM ,V?DISEMBARK ,PRSO>
<RTRUE>)
(ELSE
<DO-WALK ,P?OUT>)>>
<ROUTINE V-EXORCISE ()
<TELL "What a bizarre concept!" CR>>
<ROUTINE PRE-FILL ("AUX" TX)
<COND (<NOT ,PRSI>
<SET TX <GETPT ,HERE ,P?GLOBAL>>
<COND (<AND .TX <ZMEMQ ;B ,GLOBAL-WATER .TX
<- </ <PTSIZE .TX> 2> 1>>>
<PERFORM ,V?FILL ,PRSO ,GLOBAL-WATER>
<RTRUE>)
(<IN? ,WATER <LOC ,WINNER>>
<PERFORM ,V?FILL ,PRSO ,WATER>
<RTRUE>)
(T
<TELL "There is nothing to fill it with." CR>
<RTRUE>)>)>
<COND (<EQUAL? ,PRSI ,WATER>
<RFALSE>)
(<NOT <EQUAL? ,PRSI ,GLOBAL-WATER>>
<PERFORM ,V?PUT ,PRSI ,PRSO>
<RTRUE>)>>
;"OLD ZORK1 PRE-FILL"
;<ROUTINE PRE-FILL ("AUX" TX)
<COND (<NOT ,PRSI>
<COND (<AND <SET TX <GETPT ,HERE ,P?GLOBAL>>
<ZMEMQ ;B ,GLOBAL-WATER .TX <- <PTSIZE .TX> 1>>>
<SETG PRSI ,GLOBAL-WATER>
<RFALSE>)
(T
<TELL "There is nothing to fill it with." CR>
<RTRUE>)>)
(<NOT <EQUAL? ,PRSI ,GLOBAL-WATER>>
<PERFORM ,V?PUT ,PRSI ,PRSO>
<RTRUE>)>>
<ROUTINE V-FILL ()
<COND (<NOT ,PRSI>
<COND (<GLOBAL-IN? ,GLOBAL-WATER ,HERE>
<PERFORM ,V?FILL ,PRSO ,GLOBAL-WATER>
<RTRUE>)
(<IN? ,WATER <LOC ,WINNER>>
<PERFORM ,V?FILL ,PRSO ,WATER>
<RTRUE>)
(T
<TELL "There's nothing to fill it with." CR>)>)
(T
<TELL "You may know how to do that, but I don't." CR>)>>
<ROUTINE V-FIND ("AUX" (L <LOC ,PRSO>))
<COND (<EQUAL? ,PRSO ,HANDS ,LUNGS>
<TELL
"Within six feet of your head, assuming you haven't left that
somewhere." CR>)
(<EQUAL? ,PRSO ,ME>
<TELL "You're around here somewhere..." CR>)
(<EQUAL? .L ,GLOBAL-OBJECTS>
<TELL "You find it." CR>)
(<IN? ,PRSO ,WINNER>
<TELL "You have it." CR>)
(<OR <IN? ,PRSO ,HERE>
<GLOBAL-IN? ,PRSO ,HERE>
;<EQUAL? ,PRSO ,PSEUDO-OBJECT>>
<TELL "It's right here." CR>)
(<FSET? .L ,ACTORBIT>
<TELL "The " D .L " has it." CR>)
(<FSET? .L ,SURFACEBIT>
<TELL "It's on the " D .L "." CR>)
(<FSET? .L ,CONTBIT>
<TELL "It's in the " D .L "." CR>)
(T
<TELL "Beats me." CR>)>>
<ROUTINE V-FOLLOW ()
<TELL "You're nuts!" CR>>
<ROUTINE V-FROBOZZ ()
<TELL
"The FROBOZZ Corporation created, owns, and operates this dungeon." CR>>
<ROUTINE PRE-GIVE ()
<COND (<NOT <HELD? ,PRSO>>
<TELL
"That's easy for you to say since you don't even have the " D ,PRSO "." CR>)>>
<ROUTINE V-GIVE ()
<COND (<NOT <FSET? ,PRSI ,ACTORBIT>>
<TELL "You can't give a " D ,PRSO " to a " D ,PRSI "!" CR>)
(T
<TELL "The " D ,PRSI " refuses it politely." CR>)>>
<ROUTINE V-HATCH ()
<TELL "Bizarre!" CR>>
<GLOBAL HS 0> ;"counts occurences of HELLO, SAILOR"
<ROUTINE V-HELLO ()
<COND (,PRSO
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL
"The " D ,PRSO " bows his head to you in greeting." CR>)
(T
<TELL
"It's a well known fact that only schizophrenics say \"Hello\" to a "
D ,PRSO "." CR>)>)
(T
<TELL <PICK-ONE ,HELLOS> CR>)>>
<ROUTINE V-HINTS-OFF ()
<TELL "[Hints are now disabled for this session.]" CR>
<SETG HINTS-OFF T>>
<ROUTINE V-INCANT ()
%<COND (<==? ,ZORK-NUMBER 2>
'<COND (,SPELL-USED
<TELL "Nothing happens." CR>)
(,WAND-ON
<SETG SPELL-VICTIM ,WAND-ON>
<SETG SPELL-USED <GET ,P-LEXV ,P-CONT>>
<TELL "The wand glows very brightly for a moment." CR>
<ENABLE <QUEUE I-SPELL <+ 10 <RANDOM 10>>>>
<SETG WAND-ON <>>
<PERFORM ,V?ENCHANT ,SPELL-VICTIM>)
(T
<TELL
"The incantation echoes back faintly, but nothing else happens." CR>)>)
(T
'<TELL
"The incantation echoes back faintly, but nothing else happens." CR>)>
<SETG QUOTE-FLAG <>>
<SETG P-CONT <>>
<RTRUE>>
<ROUTINE V-INFLATE ()
<TELL "How can you inflate that?" CR>>
;<ROUTINE V-IS-IN ()
<COND (<IN? ,PRSO ,PRSI>
<TELL "Yes, it is ">
<COND (<FSET? ,PRSI ,SURFACEBIT>
<TELL "on">)
(T
<TELL "in">)>
<TELL " the " D ,PRSI "." CR>)
(T
<TELL "No, it isn't." CR>)>>
<ROUTINE V-KICK () <HACK-HACK "Kicking the ">>
<ROUTINE V-KISS ()
<TELL "I'd sooner kiss a pig." CR>>
<ROUTINE V-KNOCK ()
<COND (<FSET? ,PRSO ,DOORBIT>
<TELL "Nobody's home." CR>)
(T
<TELL "Why knock on a " D ,PRSO "?" CR>)>>
<ROUTINE V-LAMP-OFF ()
<COND (<FSET? ,PRSO ,LIGHTBIT>
<COND (<NOT <FSET? ,PRSO ,ONBIT>>
<TELL "It is already off." CR>)
(T
<FCLEAR ,PRSO ,ONBIT>
<COND (,LIT
<SETG LIT <LIT? ,HERE>>)>
<TELL "The " D ,PRSO " is now off." CR>
<COND (<NOT ,LIT>
<TELL "It is now pitch black." CR>)>)>)
(T
<TELL "You can't turn that off." CR>)>
<RTRUE>>
<ROUTINE V-LAMP-ON ()
<COND (<FSET? ,PRSO ,LIGHTBIT>
<COND (<FSET? ,PRSO ,ONBIT>
<TELL "It is already on." CR>)
(T
<FSET ,PRSO ,ONBIT>
<TELL "The " D ,PRSO " is now on." CR>
<COND (<NOT ,LIT>
<SETG LIT <LIT? ,HERE>>
<CRLF>
<V-LOOK>)>)>)
(<FSET? ,PRSO ,BURNBIT>
<TELL
"If you wish to burn the " D ,PRSO ", you should say so." CR>)
(T
<TELL "You can't turn that on." CR>)>
<RTRUE>>
<ROUTINE V-LAUNCH ()
<COND (<FSET? ,PRSO ,VEHBIT>
<TELL "You can't launch that by saying \"launch\"!" CR>)
(T
<TELL "That's pretty weird." CR>)>>
<ROUTINE V-LEAN-ON ()
<TELL "Getting tired?" CR>>
<ROUTINE V-LEAP ("AUX" TX S)
<COND (,PRSO
<COND (<IN? ,PRSO ,HERE>
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL
"The " D ,PRSO " is too big to jump over." CR>)
(T
<V-SKIP>)>)
(T
<TELL "That would be a good trick." CR>)>)
(<SET TX <GETPT ,HERE ,P?DOWN>>
<SET S <PTSIZE .TX>>
<COND (<OR <EQUAL? .S 3 ;2> ;NEXIT
<AND <EQUAL? .S 5 ;4> ;CEXIT
<NOT <VALUE <GETB ;B .TX 1>>>>>
<TELL
"This was not a very safe place to try jumping." CR>
<JIGS-UP <PICK-ONE ,JUMPLOSS>>)
%<COND (<==? ,ZORK-NUMBER 1>
'(<EQUAL? ,HERE ,UP-A-TREE>
<TELL
"In a feat of unaccustomed daring, you manage to land on your feet without
killing yourself." CR CR>
<DO-WALK ,P?DOWN>
<RTRUE>))
(T '(<NULL-F> T))>
(T
<V-SKIP>)>)
(T
<V-SKIP>)>>
<GLOBAL JUMPLOSS
<LTABLE 0
"You should have looked before you leaped."
"In the movies, your life would be passing before your eyes."
"Geronimo...">>
<ROUTINE V-LEAVE () <DO-WALK ,P?OUT>>
<ROUTINE V-LISTEN ()
<TELL "The " D ,PRSO " makes no sound." CR>>
<ROUTINE V-LOCK ()
<TELL "It doesn't seem to work." CR>>
<ROUTINE V-LOOK ()
<COND (<DESCRIBE-ROOM T>
<DESCRIBE-OBJECTS T>)>>
<ROUTINE V-LOOK-BEHIND ()
<TELL "There is nothing behind the " D ,PRSO "." CR>>
<ROUTINE V-LOOK-INSIDE ()
<COND (<FSET? ,PRSO ,DOORBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<TELL
"The " D ,PRSO " is open, but I can't tell what's beyond it.">)
(T
<TELL "The " D ,PRSO " is closed.">)>
<CRLF>)
(<FSET? ,PRSO ,CONTBIT>
<COND (<FSET? ,PRSO ,ACTORBIT>
<TELL "There is nothing special to be seen." CR>)
(<SEE-INSIDE? ,PRSO>
<COND (<AND <FIRST? ,PRSO>
<PRINT-CONT ,PRSO>>
<RTRUE>)
%<COND (<==? ,ZORK-NUMBER 3>
'(<FSET? ,PRSO ,SURFACEBIT>
<TELL
"There is nothing on the " D ,PRSO "." CR>))
(ELSE '(<NULL-F> <RTRUE>))>
(T
<TELL "The " D ,PRSO " is empty." CR>)>)
(T
<TELL "The " D ,PRSO " is closed." CR>)>)
(T
<TELL "You can't look inside a " D ,PRSO "." CR>)>>
<ROUTINE V-LOOK-ON ()
<COND (<FSET? ,PRSO ,SURFACEBIT>
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)
(T
<TELL "Look on a " D ,PRSO "???" CR>)>>
<ROUTINE V-LOOK-UNDER ()
<TELL "There is nothing but dust there." CR>>
<ROUTINE V-LOWER () <HACK-HACK "Playing in this way with the ">>
<ROUTINE V-MAKE ()
<TELL "You can't do that." CR>>
<ROUTINE V-MELT ()
<TELL "It's not clear that a " D ,PRSO " can be melted." CR>>
<ROUTINE PRE-MOVE ()
<COND (<HELD? ,PRSO>