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main.js
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main.js
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// Modules to control application life and create native browser window
const { app, BrowserWindow, remote, protocol, ipcMain } = require('electron');
const process = require('process');
const path = require('path');
const fs = require('fs');
const fetch = require('node-fetch');
const formData = require('form-data');
const blob = require('fetch-blob');
const uinput = require('node-uinput');
const gamepads = require('node-gamepad');
process.env.NODE_TLS_REJECT_UNAUTHORIZED = "0";
global.iconv = require('iconv-lite');
global.fetch = (url, options = {}) => fetch(url, options);
global.fs = fs;
global.formData = formData;
global.blob = blob;
global.uinput = uinput;
global.gamepads = gamepads;
global.getArguments = () => {
let args = JSON.parse(JSON.stringify(process.argv));
args.shift();
let params = {};
let field = null;
const append = (field, value) => {
if (undefined === params[field]) {
params[field] = value;
} else if (Array.isArray(params[field])) {
params[field].push(value);
} else {
params[field] = [ params[field], value ];
}
};
args.forEach(arg => {
if (arg.substring(0, 2) === '--') {
if (null === field) {
field = arg.substring(2);
} else {
append(field, '');
field = arg.substring(2);
}
} else {
if (null !== field) {
append(field, arg);
field = null;
}
}
});
if (null !== field) {
append(field, '');
field = null;
}
if (undefined !== params['game'] && !Array.isArray(params['game'])) {
params['game'] = [ params['game'] ];
}
return params;
};
app.allowRendererProcessReuse = true;
app.disableHardwareAcceleration();
function createWindow() {
protocol.registerFileProtocol('local', (request, callback) => {
callback({ path: decodeURIComponent(request.url).substring(8).split('?')[0] });
});
let args = global.getArguments();
let show = (undefined === args['autostart'] && undefined === args['hide']);
// Create the browser window.
const mainWindow = new BrowserWindow({
show,
icon: __dirname + '/build/icons/512.png',
minWidth: 800,
minHeight: 600,
width: 800,
height: 600,
webPreferences: {
sandbox: false,
allowRunningInsecureContent: true,
webSecurity: false,
nodeIntegration: true,
nodeIntegrationInWorker: true,
enableRemoteModule: true,
backgroundThrottling: false,
}
});
mainWindow.removeMenu();
// and load the index.html of the app.
mainWindow.loadFile('app/index.html');
if (process.env.debug === '1') {
// Open the DevTools.
mainWindow.webContents.openDevTools();
}
let canExit = false;
ipcMain.on('app_quit', () => {
canExit = true;
mainWindow.destroy();
app.quit();
});
mainWindow.on('close', (e) => {
if (canExit) {
return;
}
e.preventDefault();
return false;
});
global.mainWindow = mainWindow;
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.