From 2d6ae0be44fee3e78754651c1b120e515902fab4 Mon Sep 17 00:00:00 2001 From: PopSlime Date: Sun, 17 Mar 2024 06:18:59 +0800 Subject: [PATCH] Revise Chinese (Simplified) translation and add missing entries --- .../create_power_loader/lang/zh_cn.json | 37 +++++++++++-------- 1 file changed, 22 insertions(+), 15 deletions(-) diff --git a/src/main/resources/assets/create_power_loader/lang/zh_cn.json b/src/main/resources/assets/create_power_loader/lang/zh_cn.json index c594d49..e78e307 100644 --- a/src/main/resources/assets/create_power_loader/lang/zh_cn.json +++ b/src/main/resources/assets/create_power_loader/lang/zh_cn.json @@ -12,33 +12,40 @@ "create.create_power_loader.brass_chunk_loader.load_5x5": "5x5 矩形", "create_power_loader.ponder.empty_chunk_loader_basic.header": "空的区块加载器用法", - "create_power_loader.ponder.empty_chunk_loader_basic.text_1": "用空的区块加载器右击恶魂来捕获它", - "create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转的动力,可让被捕获的恶魂点亮机械核心……", - "create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……将区块加载器带入生活", + "create_power_loader.ponder.empty_chunk_loader_basic.text_1": "手持空的区块加载器右击恶魂来捕获它", + "create_power_loader.ponder.empty_chunk_loader_basic.text_2": "利用旋转力,可让被捕获的恶魂点亮传送门核心……", + "create_power_loader.ponder.empty_chunk_loader_basic.text_3": "……并激活区块加载器", "create_power_loader.ponder.andesite_chunk_loader_basic.header": "安山区块加载器的基本用法", - "create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载", + "create_power_loader.ponder.andesite_chunk_loader_basic.text_1": "给予旋转力后区块加载器会保持当前区块的加载", "create_power_loader.ponder.andesite_chunk_loader_basic.text_2": "当转速过慢时不会工作", "create_power_loader.ponder.andesite_chunk_loader_redstone.header": "红石与安山区块加载器", - "create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器", + "create_power_loader.ponder.andesite_chunk_loader_redstone.text_1": "区块加载器工作时产生比较器输出", "create_power_loader.ponder.andesite_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)", - "create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载", + "create_power_loader.ponder.andesite_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,区块会保持加载", "create_power_loader.ponder.brass_chunk_loader_basic.header": "黄铜区块加载器的基本用法", - "create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转动力后区块加载器会保持当前区块的加载", + "create_power_loader.ponder.brass_chunk_loader_basic.text_1": "给予旋转力后区块加载器会保持当前区块的加载", "create_power_loader.ponder.brass_chunk_loader_basic.text_2": "当转速过慢时不会工作", "create_power_loader.ponder.brass_chunk_loader_basic.text_3": "可以通过控制面板配置加载范围……", "create_power_loader.ponder.brass_chunk_loader_basic.text_4": "……但更广的范围需要更高的转速", "create_power_loader.ponder.brass_chunk_loader_redstone.header": "红石与黄铜区块加载器", - "create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "加载器工作时可以点亮比较器", + "create_power_loader.ponder.brass_chunk_loader_redstone.text_1": "区块加载器工作时产生比较器输出", "create_power_loader.ponder.brass_chunk_loader_redstone.text_2": "动力消失后,在区块被卸载前会有一小段延迟(可配置)", - "create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,则区块可继续加载", - - "create_power_loader.ponder.brass_chunk_loader_contraptions.header": "区块加载器与动态结构", - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上使用", - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "可一直加载动态结构周围3x3区块", - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,则不再需要旋转动力来启动", - "create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在固定的结构上工作" + "create_power_loader.ponder.brass_chunk_loader_redstone.text_3": "如果在延迟期间动力复原,区块会保持加载", + + "create_power_loader.ponder.brass_chunk_loader_contraptions.header": "加载动态结构周围的区块", + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_1": "黄铜区块加载器也可在动态结构上工作", + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_2": "这些区块加载器总是加载动态结构周围3x3的区块", + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_3": "组装后,不再需要旋转力来运转", + "create_power_loader.ponder.brass_chunk_loader_contraptions.text_4": "它们也能在静止的结构上工作", + + "create_power_loader.ponder.brass_chunk_loader_station.header": "为列车站加载区块", + "create_power_loader.ponder.brass_chunk_loader_station.text_1": "黄铜区块加载器可以附加在列车站上", + "create_power_loader.ponder.brass_chunk_loader_station.text_2": "将其以正确的方向放置在列车站旁边", + "create_power_loader.ponder.brass_chunk_loader_station.text_3": "这些区块加载器不需要旋转力,但正常情况下不会运转", + "create_power_loader.ponder.brass_chunk_loader_station.text_4": "当一节列车到达站点时,区块加载器旁边3x3的区块将会被加载", + "create_power_loader.ponder.brass_chunk_loader_station.text_5": "列车发车时,这些区块将再次被卸载" }