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Copy pathHangryHangryHippies.userprefs
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HangryHangryHippies.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/david_assets/scripts/playerMove.cs">
<Files>
<File FileName="Assets/david_assets/scripts/playerMove.cs" Line="35" Column="33" />
<File FileName="Assets/david_assets/scripts/hippoAttack.cs" Line="1" Column="1" />
<File FileName="Assets/david_itemgrab/scripts/Item.cs" Line="1" Column="1" />
<File FileName="Assets/david_assets/scripts/Spawner.cs" Line="1" Column="1" />
<File FileName="Assets/david_assets/scripts/FallingBalls.cs" Line="1" Column="1" />
<File FileName="Assets/david_assets/scripts/LoadOnClick.cs" Line="1" Column="1" />
<File FileName="Assets/david_assets/scripts/ScoreFloat.cs" Line="1" Column="1" />
<File FileName="Assets/Standard Assets/Characters/ThirdPersonCharacter/Scripts/ThirdPersonCharacter.cs" Line="1" Column="1" />
<File FileName="Assets/david_itemgrab/scripts/ThirdPersonUserControl.cs" Line="148" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>