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If we build SDL2 from source with the appropriate config parameters, it gets acceleration support without X11 also (which is great). But running it on a 1080p resolution full screen is not very fast, I get max 20 fps after the pieces start coming down (60 fps on title screen).
It's actually faster if you run it from within X11, as I got 30fps there. This is probably related to the scaling it does (full screen to 1080p vs Windowed), but if it was GPU accelerated that should not have mattered normally?
Think need to rebuild manually...
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