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Merge pull request #19660 from vishwamartur/fix-toast-warning
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Fix toast warning in SDL build
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hrydgard authored Nov 27, 2024
2 parents c685373 + 0a8ded5 commit db63bce
Showing 1 changed file with 9 additions and 4 deletions.
13 changes: 9 additions & 4 deletions SDL/SDLMain.cpp
Original file line number Diff line number Diff line change
@@ -1,7 +1,3 @@
// SDL/EGL implementation of the framework.
// This is quite messy due to platform-specific implementations and #ifdef's.
// If your platform is not supported, it is suggested to use Qt instead.

#include <cstdlib>
#include <unistd.h>
#include <pwd.h>
Expand Down Expand Up @@ -1496,6 +1492,15 @@ int main(int argc, char *argv[]) {

bool waitOnExit = g_Config.iGPUBackend == (int)GPUBackend::OPENGL;

// Check if the path to a directory containing an unpacked ISO is passed as a command line argument
for (int i = 1; i < argc; i++) {
if (File::IsDirectory(Path(argv[i]))) {
// Display the toast warning
System_Toast("Warning: Playing unpacked games may cause issues.");
break;
}
}

if (!mainThreadIsRender) {
// Vulkan mode uses this.
// We should only be a message pump. This allows for lower latency
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