- Original and outdated svn repository: http://code.google.com/p/pspautotests/
- New and updated git repository: https://github.com/hrydgard/pspautotests
A repository of PSP programs performing several tests on the PSP platform.
- It will allow people to see how to use some obscure-newly-discovered APIs and features
- It will allow PSP emulators to avoid some regressions while performing refactorings and to have a reference while implementing APIs
The main idea behind this is having several files per test unit:
_file_*.expected*
- File with the expected Kprintf's output, preferably from a real PSP_file_*.prx*
- The program that will call Kprintf syscall in order to generate an output_file_*.input*
- Optional file specifying automated actions that should simulate user interaction: pressing a key, releasing a key, selecting a file on the save selector, waiting for a function (for example a vsync) to call before continuing...
If you just want to run the tests, you just need to run your emulator on the PRX files and compare with the .expected files. PPSSPP has a convenient script for this called test.py.
If you want to change tests, you'll need to read the rest. This tutorial is focused on Windows but can probably be used on Linux and Mac too, you just don't need to install the driver there.
- A PSP with custom firmware installed (6.60 recommended)
- A USB cable to use between your PC and PSP
- PSPSDK installed (on Windows I'd recommend MinPSPW, https://sourceforge.net/projects/minpspw/.) WARNING: Do not install 0.11b, install 0.10. If you can't find it, use this link: https://ppsspp.org/unofficial/pspsdk/pspsdk-setup-0.10.0.exe
The rest of this tutorial will assume that you installed the PSPSDK in C:\pspsdk.
- Copy the OE version of PSPLink (
C:\pspsdk\psplink\psp\oe\psplink
) to PSP/GAME on the PSP. - Run it on your PSP from the game menu.
Tip: If you see PSP Type A, you've connected the PSP in "USB mode". Disconnect, and run the PSPLINK game instead.
- Plug the PSP into your PC via USB while PSPLINK is running.
- Use Zadig to install the libusbK (on Windows 11, at least) or libusb-win32 driver.
- Make sure it says PSP Type B in Zadig and click Install Driver.
- If you are on Vista x64, you may need to press F8 during boot up and select "Disable driver signing verification". You'll have to do this each boot on Vista x64.
- After boot, plug the PSP into your PC via USB while PSPLINK is running.
- Go into Device Manager and select the PSP Type B device in the list.
- Right click on "PSP Type B" -> Properties.
- Select Update Driver and select "I have my own driver".
- For the path, use
C:\pspsdk\bin\driver
orC:\pspsdk\bin\driver_x64
depending on your OS install.
- Use
brew install libusb-compat
to install libusb. - See here for pspsdk instructions: https://github.com/krzkaczor/psp-developer-guide/blob/master/pspsdk-installation.md
- Install libusb and pspsdk: https://github.com/krzkaczor/psp-developer-guide/blob/master/pspsdk-installation.md
- Add
C:\pspsdk\bin
(or equivalent) to yourPATH
if you haven't already got it. - Go to
pspautotests\common
and runmake
(might need to start a new cmd shell)
You are now ready to roll!
In a standard "cmd" command prompt in the directory that you want the PSP software to regard as "host0:/
" (normally pspautotests/
) if it tries to read files over the cable, type the following:
> cd pspautotests
> usbhostfs_pc -b 3000
Then in a separate command prompt:
> pspsh -p 3000
If you now don't see a host0:/
prompt, something is wrong. Most likely the driver has not loaded correctly. If the port 3000 happened to be taken (usbhostfs_pc would have complained), try another port number.
Now you have full access to the PSP from this prompt.
You can exit it and use gentest.py
(which will start the same prompt) to run tests (e.g. gentest.py misc/testgp
) and update the .expected files.
You can run executables on the PSP that reside on the PC directly from within this the pspsh shell, just cd to the directory and run ./my_program.prx.
Note that you CAN'T run ELF files on modern firmware, you MUST build as .PRX. To do this, set BUILD_PRX = 1 in your makefile.
Also, somewhere in your program, add the following line to get a proper heap size:
unsigned int sce_newlib_heap_kb_size = -1;
For some probably historical reason, by default PSPSDK assumes that you want a 64k heap when you build a PRX.
Maybe join .expected and .input file in a single .test file?
Random Ideas for .test file:
EXPECTED:CALL(sceDisplay.sceDisplayWaitVblank)
ACTION:BUTTON_PRESS(CROSS)
EXPECTED:OUTPUT('CROSS Pressed')
EXPECTED:CALL(sceDisplay.sceDisplayWaitVblank)
ACTION:BUTTON_RELEASE(CROSS)