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rune.go
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package peg
import (
"fmt"
"sort"
"strings"
"unicode"
)
const (
// If use binary search for patternRuneSet.
runeSetSizeThreshold = 16
)
var (
// Dot matches any rune.
Dot Pattern = patternAnyRune{}
)
// Underlying types implemented Pattern interface.
type (
patternAnyRune struct{}
patternRuneSet struct {
not bool
charset []rune
}
patternRuneRange struct {
not bool
ranges []struct {
low, high rune
}
}
patternUnicodeRanges struct {
not bool
names []string
ranges []*unicode.RangeTable
}
patternUnicodeRangesWithExcluding struct {
include patternUnicodeRanges // include.not == false
exclude patternUnicodeRanges // include.not == true
}
)
// S matches a rune existed in given rune set.
func S(set string) Pattern {
pat := &patternRuneSet{not: false}
pat.set(set)
return pat
}
// NS matches a rune not existed in given rune set.
func NS(exclude string) Pattern {
pat := &patternRuneSet{not: true}
pat.set(exclude)
return pat
}
// R matches a rune in any given range pairs [low, high].
func R(low, high rune, rest ...rune) Pattern {
pat := &patternRuneRange{
not: false,
ranges: make([]struct{ low, high rune }, 1+len(rest)/2),
}
pat.ranges[0].low = low
pat.ranges[0].high = high
for i := 1; i < len(pat.ranges); i++ {
pat.ranges[i].low = rest[(i-1)*2]
pat.ranges[i].high = rest[(i-1)*2+1]
}
return pat
}
// NR matches a rune out of all given range pairs [low, high].
func NR(low, high rune, rest ...rune) Pattern {
pat := &patternRuneRange{
not: true,
ranges: make([]struct{ low, high rune }, len(rest)/2+1),
}
pat.ranges[0].low = low
pat.ranges[0].high = high
for i := 1; i < len(pat.ranges); i++ {
pat.ranges[i].low = rest[(i-1)*2]
pat.ranges[i].high = rest[(i-1)*2+1]
}
return pat
}
// U matches a rune in the given unicode ranges (see IsUnicodeRangeName).
// Range name started with an optional prefix "-" indicates excluding.
//
// It would dismatch any rune when given no arguments.
//
// Panics if any range name is undefined.
func U(ranges ...string) Pattern {
// preprocessing names
iset := make(map[string]bool)
eset := make(map[string]bool)
for _, name := range ranges {
if strings.HasPrefix(name, "-") {
eset[name[1:]] = true
} else {
iset[name] = true
}
}
inames := make([]string, 0, len(iset))
for name := range iset {
inames = append(inames, name)
}
enames := make([]string, 0, len(eset))
for name := range eset {
enames = append(enames, name)
}
// choose underlying type
switch {
case len(inames) == 0 && len(enames) == 0:
return False
case len(enames) == 0:
pat := &patternUnicodeRanges{not: false}
err := pat.set(inames)
if err != nil {
panic(err)
}
return pat
case len(inames) == 0:
pat := &patternUnicodeRanges{not: true}
err := pat.set(enames)
if err != nil {
panic(err)
}
return pat
default:
pat := &patternUnicodeRangesWithExcluding{}
pat.include.not = false
err := pat.include.set(inames)
if err != nil {
panic(err)
}
pat.exclude.not = true
err = pat.exclude.set(enames)
if err != nil {
panic(err)
}
return pat
}
}
// Matches any rune.
func (patternAnyRune) match(ctx *context) error {
_, n := ctx.nextRune()
if n == 0 {
return ctx.predicates(false)
}
ctx.consume(n)
return ctx.commit()
}
// Matches a rune in/not in rune set.
func (pat *patternRuneSet) match(ctx *context) error {
r, n := ctx.nextRune()
if n != 0 && pat.has(r) {
ctx.consume(n)
return ctx.commit()
}
return ctx.predicates(false)
}
func (pat *patternRuneSet) set(charset string) {
pat.charset = []rune(charset)
if len(pat.charset) > runeSetSizeThreshold {
// preprocessing for binary search
sort.Sort(&runesSorter{pat.charset})
if len(pat.charset) > 0 {
newrunes := make([]rune, 1, len(pat.charset))
last := pat.charset[0]
newrunes[0] = last
for _, r := range pat.charset[1:] {
if r != last {
newrunes = append(newrunes, r)
last = r
}
}
}
}
}
func (pat *patternRuneSet) has(r rune) bool {
ok := false
if len(pat.charset) > runeSetSizeThreshold {
// use binary search
i, j := 0, len(pat.charset)
for i < j {
m := i + (j-i)/2
if r == pat.charset[m] {
ok = true
break
} else if r > pat.charset[m] {
i = m + 1
} else {
j = m
}
}
} else {
// linear search
for i := range pat.charset {
if r == pat.charset[i] {
ok = true
break
}
}
}
if pat.not {
ok = !ok
}
return ok
}
// rune set sorter
type runesSorter struct {
data []rune
}
func (rs *runesSorter) Len() int {
return len(rs.data)
}
func (rs *runesSorter) Less(i, j int) bool {
return rs.data[i] < rs.data[j]
}
func (rs *runesSorter) Swap(i, j int) {
rs.data[i], rs.data[j] = rs.data[j], rs.data[i]
}
// Matches a rune in/not in range.
func (pat *patternRuneRange) match(ctx *context) error {
r, n := ctx.nextRune()
if n != 0 && pat.has(r) {
ctx.consume(n)
return ctx.commit()
}
return ctx.predicates(false)
}
func (pat *patternRuneRange) has(r rune) bool {
ok := false
for _, pair := range pat.ranges {
if r >= pair.low && r <= pair.high {
ok = true
break
}
}
if pat.not {
ok = !ok
}
return ok
}
// Matches a rune in/not in unicode ranges.
func (pat *patternUnicodeRanges) match(ctx *context) error {
r, n := ctx.nextRune()
if n != 0 && pat.has(r) {
ctx.consume(n)
return ctx.commit()
}
return ctx.predicates(false)
}
func (pat *patternUnicodeRanges) set(names []string) error {
var ranges []*unicode.RangeTable
for _, name := range names {
var ok bool
ranges, ok = appendUnicodeRanges(ranges, name)
if !ok {
return errorUndefinedUnicodeRanges(name)
}
}
pat.names = names
pat.ranges = ranges
return nil
}
func (pat *patternUnicodeRanges) has(r rune) bool {
ok := false
if len(pat.ranges) > 0 {
ok = unicode.In(r, pat.ranges...)
}
if pat.not {
ok = !ok
}
return ok
}
// Matches a rune in some unicode ranges while not in some other ranges.
func (pat *patternUnicodeRangesWithExcluding) match(ctx *context) error {
r, n := ctx.nextRune()
if n != 0 && pat.has(r) {
ctx.consume(n)
return ctx.commit()
}
return ctx.predicates(false)
}
func (pat *patternUnicodeRangesWithExcluding) has(r rune) bool {
return pat.include.has(r) && pat.exclude.has(r)
}
func (patternAnyRune) String() string {
return "#."
}
func (pat *patternRuneRange) String() string {
strs := make([]string, len(pat.ranges))
for i := range pat.ranges {
strs[i] = fmt.Sprintf("%q..%q",
pat.ranges[i].low, pat.ranges[i].high)
}
if pat.not {
return fmt.Sprintf("#<-%s>", strings.Join(strs, "-"))
}
return fmt.Sprintf("#<%s>", strings.Join(strs, "+"))
}
func (pat *patternRuneSet) String() string {
if pat.not {
return fmt.Sprintf("#-%q", string(pat.charset))
}
return fmt.Sprintf("#%q", string(pat.charset))
}
func (pat *patternUnicodeRanges) String() string {
if pat.not {
if len(pat.names) == 0 {
return "#."
}
return fmt.Sprintf("#[-%s]", strings.Join(pat.names, "-"))
}
return fmt.Sprintf("#[%s]", strings.Join(pat.names, "+"))
}
func (pat *patternUnicodeRangesWithExcluding) String() string {
switch {
case len(pat.include.names) == 0 && len(pat.exclude.names) == 0:
return "#[]"
case len(pat.include.names) != 0 && len(pat.exclude.names) == 0:
return fmt.Sprintf("#[%s]", strings.Join(pat.include.names, "+"))
case len(pat.include.names) == 0 && len(pat.exclude.names) != 0:
return fmt.Sprintf("#[-%s]", strings.Join(pat.exclude.names, "-"))
default:
return fmt.Sprintf("#[%s-%s]",
strings.Join(pat.include.names, "+"), strings.Join(pat.exclude.names, "-"))
}
}
var (
// Custom unicode range names of *unicode.RangeTable
unicodeRangeAliases = map[string]*unicode.RangeTable{
"Upper": unicode.Lu,
"Lower": unicode.Ll,
"Title": unicode.Lt,
"Letter": unicode.L,
"Mark": unicode.M,
"Number": unicode.N,
"Digit": unicode.Nd,
"Punct": unicode.P,
"Symbol": unicode.S,
"Separator": unicode.Z,
"Other": unicode.C,
"Control": unicode.Cc,
}
// Custom unicode range names of []*unicode.RangeTable
unicodeRangeSliceAliases = map[string][]*unicode.RangeTable{
"Graphic": unicode.GraphicRanges,
"Print": unicode.GraphicRanges,
}
)
// IsUnicodeRangeName checks if unicode range name is valid.
// Available ranges names (case sensitive) are:
// Upper, Lower, Title, Letter, Mark, Number Digit, Punct, Symbol,
// Separator, Other, Control, Graphic, Print,
// <names in unicode.Properties> // e.g. White_Space, Quotation_Mark
// <names in unicode.Scripts>, // e.g. Latin, Greek
// <names in unicode.Categories>, // e.g. L, Lm, N, Nd
func IsUnicodeRangeName(name string) bool {
if _, ok := unicodeRangeAliases[name]; ok {
return true
}
if _, ok := unicodeRangeSliceAliases[name]; ok {
return true
}
if _, ok := unicode.Properties[name]; ok {
return true
}
if _, ok := unicode.Scripts[name]; ok {
return true
}
if _, ok := unicode.Categories[name]; ok {
return true
}
return false
}
// Helper function looks up and appends unicode ranges.
func appendUnicodeRanges(ranges []*unicode.RangeTable, name string) ([]*unicode.RangeTable, bool) {
if r, ok := unicodeRangeAliases[name]; ok {
return append(ranges, r), true
}
if rs, ok := unicodeRangeSliceAliases[name]; ok {
return append(ranges, rs...), true
}
if r, ok := unicode.Properties[name]; ok {
return append(ranges, r), true
}
if r, ok := unicode.Scripts[name]; ok {
return append(ranges, r), true
}
if r, ok := unicode.Categories[name]; ok {
return append(ranges, r), true
}
return ranges, false
}