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Most, if not all, tasks seem to run on the same thread. While this is fine in many cases, some intensive tasks will cause the GUI to lag significantly as rendering is delayed. Ideally, this shouldn't happen. Some tasks should be offloaded to a separate worker thread to let the main thread (where application rendering takes place) run without significant interruptions.
This issue might be a duplicate. I searched "thread" in the issue tracker and nothing came up.
The text was updated successfully, but these errors were encountered:
👍 Selecting metatiles from the map is about as inefficient as it can be (it's creating and rendering an entirely new set of images for every update of the selection rectangle) so there's definitely some easier ways to improve the speed there.
Most, if not all, tasks seem to run on the same thread. While this is fine in many cases, some intensive tasks will cause the GUI to lag significantly as rendering is delayed. Ideally, this shouldn't happen. Some tasks should be offloaded to a separate worker thread to let the main thread (where application rendering takes place) run without significant interruptions.
This issue might be a duplicate. I searched "thread" in the issue tracker and nothing came up.
The text was updated successfully, but these errors were encountered: