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changelog.txt
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2.2.0
Expanded the configs. Set very large numbers at your own risk.
Changed configs to be server side.
Expanded the description.
2.1.2
Updated the mod's description.
No more funky decimals on the stats display.
Added a failsafe to prevent the previous bug from happening again. Hopefully.
2.1.1
Fixed a bug where the xp required to level up was being 0 and caused the game to freeze whenever the level got recalculated.
2.1.0
Added a config option to the mod.
Removed the command.
2.0.1
Same as before but updated to work with 1.4.4
2.0.0
Icon has a slight border now.
Mod description changed.
The cap for xp required to level up has been increased to 500 million, it'll cap around level 120 now.
Level now capped at 1000.
Internal handling of the damage and hp buffs changed. They now have a 0.1% step and a multiplier that can be set by the player with the new command.
Added the /simpleSetMultiplierDamageHP command. This allows the player to set on the fly how discrete or how strong the buffs are. Default values are 20 and 10, which result in +2% damage and +1% hp per level.
Yes this command is gigantic and used to set both at the same time, each one caps at 1000, setting a value bigger than that will leave it unchanged.
Setting any to 0 turns off the respective buff.
Removed most buffs, only hp and damage remain.
Removed the /simple command.
Removed the /simpleSetLevel command.
1.6.4
Fixed the hp boost not loading correctly when the player enters the world.
Mod no longer uses a global item.
1.6.3
Code cleanup, reduced the amount of things that this mod does every frame.
The way that wing time and speed are increased has now been made equal to the other buffs.
1.6.2
Removed item use speed increase from items that are close to the fastest vanilla speed possible.
1.6.1
Fixed the info display with the commands and the keybind.
Xp from killable projectiles removed.
Code cleanup.
1.6.0
Player's respawn time now gets reduced by 0.75% per level, capped at level 100.
Player's item use speed increased by 0.5% per level, capped at 100.
1.5.0
New XP formula, getting past level 100 will take considerably longer now.
Damage boost per level reduced to 2%.
Capped wing time boost to level 100.
Damage reduction capped at 75%. Happens at level 150.
Mana cost reduction capped at 75%. Happens at level 150.
Crawltipede no longer gives XP.
1.4.0
Keybind added. Now you can use it to get the same info as the /simple command.
1.3.0
Damage reduction now applies after defense.
Damage reduction and mana cost reduction separated internally.
1.2.1
Fixed the info shown for wing time boost.
1.2.0
Fixed the info shown on /simpleSetLevel.
The health boost is now dependant on the health the player would have at level 0. Life hearts and fruits should be relevant again.
Added some extra life regen, 0.5 life per second every 50 levels.
1.1.2
Added a boost to movement speed, movement acceleration and wing time.
1.1.1
Fixed the massive level ups found by Elioplasma.
Added the command: /simpleSetLevel newLevel to allow players to change their levels at will.
XP needed to level up has been multiplied by 5, 200 million cap on level up requirement still in place.
1.1.0
Swapped the defense boost for a damage reduction.
Swapped the mana increase for a mana cost reduction.
1.0.11
Fixed current xp not saving.
1.0.10
Redone the xp formula, the dungeon guardian didn't give any xp before.
1.0.9
Set a 200 million xp cap on level up requirement.
1.0.8
Fixed the armor hiccup.
Source code finally properly available.
1.0.7
Fixed the /simple command.
1.0.6
Fixed Hp and Mana getting messed up again.
1.0.5
Homepage fixed.
1.0.4
Code cleanup.
1.0.3
Because of the 400 mana cap, mana per level has been lowered to 2
Buffing each damage type individually seems to have hit a cap, so it was returned to the old formula.
1.0.2
Messed up the hp and mana buff on 1.0.1
1.0.1
Defense buff was too powerful, so I removed the check for negative buffs.
Damage boost now shows up on the tooltip.
1.0.0
It's working