The goal of Koin Annotations project is to help declare Koin definition in a very fast and intuitive way, and generate all underlying Koin DSL for you. The goal is to help developer experience to scale and go fast 🚀, thanks to Kotlin Compilers.
Not familiar with Koin? First take a look at Koin Getting Started
Tag your components with definition & module annotations, and use the regular Koin API.
// Tag your component to declare a definition
@Single
class MyComponent
// Declare a module and scan for annotations
@Module
@ComponentScan
class MyModule
Use the org.koin.ksp.generated.*
import as follow to be able to use generated code:
// Use Koin Generation
import org.koin.ksp.generated.*
fun main() {
val koin = startKoin {
printLogger()
modules(
// use your modules here, with generated ".module" extension on Module classes
MyModule().module
)
}
// Just use your Koin API as regular
koin.get<MyComponent>()
}
That's it, you can use your new definitions in Koin with the regular Koin API
Koin Annotations allow to declare the same kind of definitions as the regular Koin DSL, but with annotations. Just tag your class with the needed annotation, and it will generate everything for you!
For example the equivalent to single { MyComponent(get()) }
DSL declaration, is just done by tagging with @Single
like this:
@Single
class MyComponent(val myDependency : MyDependency)
Koin Annotations keep the same semantic as the Koin DSL. You can declare your components with the following definitions:
@Single
- singleton instance (declared withsingle { }
in DSL)@Factory
- factory instance. For instances recreated each time you need an instance. (declared withfactory { }
in DSL)@KoinViewModel
- Android ViewModel instance (declared withviewModel { }
in DSL)
For Scopes, check the Declaring Scopes section.
When declaring a component, all detected "bindings" (associated supertypes) will be already prepared for you. For example, the following definition:
@Single
class MyComponent(val myDependency : MyDependency) : MyInterface
Koin will declare that your MyComponent
component is also tied to MyInterface
. The DSL equivalent is single { MyComponent(get()) } bind MyInterface::class
.
Instead of letting Koin detect things for you, you can also specify what type you really want to bind with the binds
annotation parameter:
@Single(binds = [MyBoundType::class])
If your component is using nullable dependency, don't worry it will be handled automatically for you. Keep using your definition annotation, and Koin will guess what to do:
@Single
class MyComponent(val myDependency : MyDependency?)
The generated DSL equivalent will be single { MyComponent(getOrNull()) }
Note that this also works for injected Parameters and properties
You can add a "name" to definition (also called qualifier), to make distinction between several definitions for the same type, with the @Named
annotation:
@Single
@Named("InMemoryLogger")
class LoggerInMemoryDataSource : LoggerDataSource
@Single
@Named("DatabaseLogger")
class LoggerLocalDataSource(private val logDao: LogDao) : LoggerDataSource
When resolving a dependency, just use the qualifier with named
function:
val logger: LoggerDataSource by inject(named("InMemoryLogger"))
You can tag a constructor member as "injected parameter", which means that the dependency will be passed in the graph when calling for resolution.
For example:
@Single
class MyComponent(@InjectedParam val myDependency : MyDependency)
Then you can call your MyComponent
and pass a instance of MyDependency
:
val m = MyDependency
// Resolve MyComponent while passing MyDependency
koin.get<MyComponent> { parametersOf(m) }
The generated DSL equivalent will be single { params -> MyComponent(params.get()) }
To resolve a Koin property in your definition, just tag a constructor member with @Property
. Ths is will resolve the Koin property thanks to the value passed to the annotation:
@Single
class MyComponent(@Property("my_key") val myProperty : String)
The generated DSL equivalent will be single { MyComponent(getProperty("my_key")) }
You can declare definition inside a scope, by using the @Scope
annotation. The target scope can be specified as a class, or a name:
// scope by type
@Scope(MyScope::class)
class MyComponent
// scope by name
@Scope(name = "MyScopeName")
class MyComponent
The generated DSL equivalent will be:
scope<MyScope> {
scoped { MyComponent() }
}
// or
scope(named("MyScopeName")) {
scoped { MyComponent() }
}
You can cumulate
@Factory
or@KoinViewModel
, to specify a scoped Factory or a ViewModel. Also you can use the@Scoped
annotation to let define specific bindings on a@Scope
tagged components.
While using definitions, you may need to organize them in modules or not. You can even not use any module at all and use the "default" generated module.
If you don't want to specify any module, Koin provide a default one to host all your definitions. The defaultModule
is ready to be use directly:
// Use Koin Generation
import org.koin.ksp.generated.*
fun main() {
startKoin {
defaultModule()
}
}
// or
fun main() {
startKoin {
modules(
defaultModule
)
}
}
Don't forget to use the
org.koin.ksp.generated.*
import
To declare a module, just tag a class with @Module
annotation:
@Module
class MyModule
To load your module in Koin, just use the .module
extension generated for any @Module
class. Just create new instance of your module MyModule().module
:
// Use Koin Generation
import org.koin.ksp.generated.*
fun main() {
startKoin {
modules(
MyModule().module
)
}
}
Don't forget to use the
org.koin.ksp.generated.*
import
To scan and gather annotated components into a module, just use the @ComponentScan
annotation on a module:
@Module
@ComponentScan
class MyModule
This will scan current package and subpackages for annotated components.
You can specify to scan a given package
@ComponentScan("com.my.package")
To define a definition directly in your can, you an annotate a function with definition annotations:
// given
// class MyComponent(val myDependency : MyDependency)
@Module
class MyModule {
@Single
fun myComponent(myDependency : MyDependency) = MyComponent(myDependency)
}
@InjectedParam, @Property are also usable on function members
To include other class modules to your module, just use the includes
attribute of the @Module
annotation:
@Module
class ModuleA
@Module(includes = [ModuleA::class])
class ModuleB
This way you can just run your root module:
// Use Koin Generation
import org.koin.ksp.generated.*
fun main() {
startKoin {
modules(
// will load ModuleB & ModuleA
ModuleB().module
)
}
}