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.gitattributes
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.gitattributes
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#* text=auto
# Text files
*.bsdoc text
*.c text
*.config text
*.cpp text
*.cs text
*.css text
*.DotSettings text
*.erb text
*.h text
*.H text
*.html text
*.inl text
*.java text
*.js text
*.json text
*.m text
*.md text
*.mm text
*.py text
*.rb text
*.resx text
*.txt text
*.xaml text
*.xml text
# Windows text files
*.csproj text eol=crlf
*.filters text eol=crlf
*.sln text eol=crlf
*.vcxproj text eol=crlf
# Binary files
*.dll binary
*.exe binary
*.gif binary
*.gzip binary
*.ico binary
*.jpg binary
*.JPG binary
*.o binary
*.pdb binary
*.png binary
*.psd binary
*.ttf binary
*.svg binary
# Project text files
#
# (These are written with Unix line endings by the editors, we want to preserve that when checking
# them out of source control.)
*.animation text eol=lf
*.animation_set text eol=lf
*.bmfc text eol=lf
*.bones text eol=lf
*.bsi text eol=lf
*.entity text eol=lf
*.flow text eol=lf
*.flow_editor text eol=lf
*.font text eol=lf
*.ini text eol=lf
*.level text eol=lf
*.level_editor text eol=lf
*.lua text eol=lf
*.material text eol=lf
*.package text eol=lf
*.particle_editor text eol=lf
*.particles text eol=lf
*.physics text eol=lf
*.physics_properties text eol=lf
*.render_config text eol=lf
*.script_flow_nodes text eol=lf
*.shader text eol=lf
*.shader_import text eol=lf
*.shader_node text eol=lf
*.shader_source text eol=lf
*.shading_environment text eol=lf
*.shading_environment_template text eol=lf
*.state_machine text eol=lf
*.statemachine_editor text eol=lf
*.stingray_project text eol=lf
*.texture text eol=lf
*.unit text eol=lf
*.volume_type text eol=lf
# Project binary files
*.dds binary
*.mb binary
*.physx_metadata binary
*.raw binary