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normalize_layer.hpp
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#ifndef CAFFE_NORMALIZE_LAYER_HPP_
#define CAFFE_NORMALIZE_LAYER_HPP_
#include <utility>
#include <vector>
#include "caffe/blob.hpp"
#include "caffe/layer.hpp"
#include "caffe/proto/caffe.pb.h"
namespace caffe {
/**
* @brief Normalizes input.
*/
template <typename Dtype>
class NormalizeLayer : public Layer<Dtype> {
public:
explicit NormalizeLayer(const LayerParameter& param)
: Layer<Dtype>(param) {}
virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual inline const char* type() const { return "Normalize"; }
virtual inline int ExactNumBottomBlobs() const { return 1; }
virtual inline int MinTopBlobs() const { return 1; }
virtual inline int MaxTopBlobs() const { return 2; }
protected:
virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
Blob<Dtype> sum_multiplier_, squared_, norm_;
std::string normalize_type_;
bool fix_gradient_;
bool bp_norm_;
};
}
#endif // CAFFE_NORMALIZE_LAYER_HPP_