Binn is a binary data serialization format designed to be compact, fast and easy to use.
The elements are stored with their sizes to increase the read performance.
The library uses zero-copy when reading strings, blobs and containers.
The strings are null terminated so when read the library returns a pointer to them inside the buffer, avoiding memory allocation and data copying.
The Binn format supports all these:
Primitive data types:
- null
- boolean (
true
andfalse
) - integer (up to 64 bits signed or unsigned)
- floating point numbers (IEEE single and double precision)
- string
- blob (binary data)
- user defined
Containers:
- list
- map (numeric key associative array)
- object (text key associative array)
The elements are stored in this way:
boolean, null: [type] int, float (storage: byte, word, dword or qword): [type][data] string, blob: [type][size][data] list, object, map: [type][size][count][data]
A json data such as {"hello":"world"} is serialized in binn as:
\xE2 // type = object (container) \x11 // container total size \x01 // key/value pairs count \x05hello // key \xA0 // type = string \x05world\x00 // value (null terminated)
You can check the complete specification
Writing
binn *obj;
// create a new object
obj = binn_object();
// add values to it
binn_object_set_int32(obj, "id", 123);
binn_object_set_str(obj, "name", "John");
binn_object_set_double(obj, "total", 2.55);
// send over the network or save to a file...
send(sock, binn_ptr(obj), binn_size(obj));
// release the buffer
binn_free(obj);
Reading
int id;
char *name;
double total;
id = binn_object_int32(obj, "id");
name = binn_object_str(obj, "name");
total = binn_object_double(obj, "total");
You can find more usage examples here and in the examples folder
- Javascript: liteserver/binn.js
- PHP: ET-NiK/binn-php
- PHP: JaredClemence/binn
- Python: meeron/pybinn
- Elixir: thanos/binn
- Erlang: tonywallace64/erl_binn (partial implementation)
- F#: meeron/FSBinn
Feel free to make a wrapper for your preferred language. Then inform us so we can list it here.
- Including the binn.c file in your project; or
- Including the static library in your project; or
- Linking to the binn library:
gcc myapp.c -lbinn
Include the binn-3.0.lib
in your MSVC project or use MinGW:
gcc myapp.c -lbinn-3.0
git clone https://github.com/liteserver/binn
cd binn
make
sudo make install
It will create the file libbinn.so.3.0
on Linux and libbinn.3.dylib
on MacOSX
Use the included Visual Studio project in the src/win32 folder or compile it using MinGW:
git clone https://github.com/liteserver/binn
cd binn
make
Both will create the file binn-3.0.dll
To generate a static library:
make static
It will create the file libbinn.a
Check for pre-compiled binaries in the android-binn-native project
cd binn
make test
Use the included project in the test/win32 folder
The current version (3.0) is stable and production ready
As it is cross-platform, data can be transferred between little-endian and big-endian devices
Apache 2.0
Questions, suggestions, support: contact AT litereplica DOT io