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cross platform rendering - referenced gaffer scenes #38
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Yes, that's definitely an issue for references, and one I haven't addressed yet because I expect users to have lots of different possible configurations. But I'm glad you opened up the subject as I'm interested to hear what may and may not work for different studios. Personally I use
I also try to make my references take as an input parameter a path name that is set from the main script, rather than having it hard-coded on a graph node itself. That way path-mapping the main script works for references as well. But this may not be a good option depending on your setup. Another option would be for GafferDeadline to apply path mapping to the references as well. I'm a little wary of this for a few reasons :
Also notable is a possibility of having some kind of path mapping built in to Gaffer when I get the I'm certainly interested to hear your thoughts and those of anyone else who may be following. |
For some reason having a ${root} variable on all the paths was not one of the solutions I had thought of, despite it being basically the exact way that I am getting the .usd files to work cross platform. I don't see any downsides to this approach really. Other than it needing to be setup this way for all the gaffer files. if GafferDeadline was going to remap references, then I would definitely want them to be copied first. I wouldn't want any files changed in place. remapping like this would be quite nice I think, since it would not require the gaffer scenes to be set up in any specific way. A false match seems quite low to me - and fairly easy to avoid. |
Hello,
This is more of a question / discussion than anything else.
I have a pretty reliable setup already submitting renders from Linux, and rendering on both windows and Linux render nodes.
The only unsolved part currently is gaffer references, since the referenced gaffer files of course also contain paths, and the gafferDeadline path remapping only runs on the submitted file, not the referenced files.
I can think of multiple options for resolving this - but maybe its already been solved?
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