DAGX
, with CondNodes
#59
Replies: 1 comment
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To write a function that uses the
Here's a basic implementation of this idea: import ast
import inspect
from typing import Callable, Iterable
class IfTransformer(ast.NodeTransformer):
def visit_If(self, node):
# This method is called for every "If" node in the AST
# Process the 'if' condition and body
if_ = self._process_if(node.test, node.body)
# Process 'elif' and 'else' parts
elifs = []
else_ = None
for orelse in node.orelse:
if isinstance(orelse, ast.If):
elifs.append(self._process_if(orelse.test, orelse.body))
else:
else_ = self._process_else(orelse)
# Create a call to the custom if_elif_else function
func_call = ast.Call(
func=ast.Name(id='if_elif_else', ctx=ast.Load()),
args=[if_],
keywords=[
ast.keyword(arg='elifs', value=ast.List(elts=elifs, ctx=ast.Load())),
ast.keyword(arg='else_', value=else_)
]
)
return ast.copy_location(func_call, node)
def _process_if(self, test, body):
# Process the 'if' or 'elif' part
# ...
def _process_else(self, body):
# Process the 'else' part
# ...
def if_elif_else(if_: Callable, elifs: Iterable[Callable] = (), else_: Callable = None):
# Custom function to handle if/elif/else logic
# ...
def transform_code(code):
tree = ast.parse(code)
transformer = IfTransformer()
new_tree = transformer.visit(tree)
return ast.unparse(new_tree)
# Example usage
code = """
if x > 10:
print("x is greater than 10")
elif x > 5:
print("x is greater than 5")
else:
print("x is 5 or less")
"""
new_code = transform_code(code)
print(new_code) In this implementation, the The Please note that this is a simplified example. The actual implementation of |
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Note: See flow_control notebook (Sep 2023) for some step by step discussion of the need for flow control functionalities and code to implement some.
Flow control (if-then-else, switch-case) is problem pattern that comes up a lot in trying to fit things into the current "only functions"
DAG
. Perhaps it's time to extend theDAG
with this capability. There's arguments against introducing flow-control as well as alternatives to solve problems where they show up (see appendix below), but if we don't manage to express our problem patterns easily, we should at least allow an interface for the user to express control flow.An example would be something like the binary conditional node:
Which, if the actions should be taken on the item itself, might be represented like so:
This in turn could be expressed by a "functional" DAG like so:
Where one of the actions is wrapped to only return
None
, or some sentinel.Below is some "ideas" python code. This code wasn't actually run, and is definitely not finished.
This is just some ideas-in-code explorations.
Appendix: Why should control flow constructs like if-then-else and switch-case be avoided when possible?
The notion that control flow constructs like if-then-else and switch-case should be minimized comes from various software design principles and patterns which aim to improve the maintainability, readability, and scalability of code. Let's discuss the reasons and alternatives:
Table-Driven Methods: Sometimes, you can replace a complex if or switch with a table lookup. This can make the code more concise and easier to modify. This technique is discussed in the book "Code Complete: A Practical Handbook of Software Construction" by Steve McConnell.
State Pattern: For state-dependent behavior, using a State Pattern can help in avoiding conditionals. It allows objects to alter their behavior when their internal state changes. You can read more about it in "Design Patterns: Elements of Reusable Object-Oriented Software" by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides.
It's important to note that conditionals are a fundamental part of programming, and it’s not about avoiding them entirely but rather about using them judiciously. Replacing conditionals with design patterns and principles should be guided by the complexity and needs of the problem you are solving, and not just for the sake of avoiding conditionals.
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