Skip to content
This repository has been archived by the owner on May 15, 2022. It is now read-only.

Thing to try :) #4

Open
ghost opened this issue Jul 20, 2015 · 6 comments
Open

Thing to try :) #4

ghost opened this issue Jul 20, 2015 · 6 comments
Labels

Comments

@ghost
Copy link

ghost commented Jul 20, 2015

You should try and get live compile on the gsc files. You save. It loads. In game. I have it working on my patch. Enjoy. Try and get it working its fucking useful.

@iAmThatMichael
Copy link
Owner

fs_basegame you mean?
You could load external files through that and such.

@ghost
Copy link
Author

ghost commented Jul 20, 2015

I mean when you are working with a mod you have to restart the level to update the code. I was asking you to try and make that bit live. So while ingame if a code change is made it takes instant affect.

@n123q45
Copy link

n123q45 commented Jul 20, 2015

no bone limit

@iAmThatMichael
Copy link
Owner

Yeah you could do that with fs_usedevdir and then calling a dev/map/_restart.

For bone limit that's something I'll take a look at.

@n123q45
Copy link

n123q45 commented Jul 21, 2015

also while your looking into the bone limit... many people people want to be able to import bigger models, which would mean to remove the vert tris limit for them. I know this isnt part of the dll since its in converter.exe, but a friend wanted me to ask you. (I rarely have this issue tho =__= cough cough http://i.snag.gy/fwjWF.jpg cough cough)

@iAmThatMichael
Copy link
Owner

Bone limit is impossible since it's tied into way more than just a simple value change, degenerate tris is related to converter not to the game itself. Finding where that is removed is more a problem than you think :|

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

2 participants