diff --git a/src/Renderer/Shader/PointsFS.glsl b/src/Renderer/Shader/PointsFS.glsl index 378c0d6491..a63b808c64 100644 --- a/src/Renderer/Shader/PointsFS.glsl +++ b/src/Renderer/Shader/PointsFS.glsl @@ -17,7 +17,7 @@ uniform int shape; void main() { // Early discard (clipping planes and shape) -#include +#include if (shape == PNTS_SHAPE_CIRCLE) { //circular rendering in glsl if ((length(gl_PointCoord - 0.5) > 0.5)) {