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Geometry does not update from squares once exceeding a certain level of data load #35
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Hi Gonzalo, thanks for the report and for the positive feedback! FYI @mathieu-lemuzic , @markschlosseratbentley , it looks like a 3DTiles export issue, right? |
@GhisBntly It is possible. |
Synchro Control and Bentley's systems show no pillars - only in Unreal |
@GonzaloQSystra could we have access to the imodel so that I can inspect it locally ? |
Category filtering? |
Synchro Control uses IMDL tiles, not Cesium 3D Tiles. Could be a problem specific to Cesium 3D Tiles. |
"LogITwinCesium: Error: [2025-01-30 09:37:53.364] [error] [ErrorList.h:72] Errors when loading tileset:
Here's the main error that appears, I suspect its related to this. Just in case, here's the minor ones. I'd de capable of sharing the model, just need to know the best way to do so |
I'm going to second daniel on that, if the issue is with 3D Tiles, then it's very likely caused by geometries categories that we usually filter out in iTwinjs, you need to look for objects with the category "construction" and discard them all, our latest release of the mesh export service will produce tiles that will provide you this information. |
We tested the prototype with our highest load model - our 3d federated model
It was almost perfect! but it creates these extended geometry points, likely because the information of scale or location isn't being translated properly when working with the biggest of models, as our model is not supposed to have pillars flying high above the Station.
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