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d3d9 game, renders fine on wined3d or dxvk... on nine seems picking up some non alpha format probably R32F instead of R32G32B32A32 or whatever, so i guess as a result of non alpha there are black things (look at health and mana circles or in game menu window animated transitions...) where alpha should be, but i could be wrong...
The texture formats seem pretty standard (A8R8G8B8 and DXT5), but the game is using fixed function for rendering. I bet we have some non-conformant behaviour in some corner case that is triggered here.
On Windows it looks fine or on wined3d or dxvk on Linux...
I found that dgVoodoo2 d3d9 wrapper run via d3d11/dxvk wrapper on wine looks the same as nine, so you are not alone: r2g_launcher_d3d11.log
Meanwhile stright d3d9/dxvk renders fine and log looks like this: r2g_launcher_d3d9.log
There are format differences of these logs or maybe that Auto Depth Stencil: false triggers something... no idea really, anyway maybe you can spot something from these wrappers differences with these logs.
d3d9 game, renders fine on wined3d or dxvk... on nine seems picking up some non alpha format probably R32F instead of R32G32B32A32 or whatever, so i guess as a result of non alpha there are black things (look at health and mana circles or in game menu window animated transitions...) where alpha should be, but i could be wrong...
Trace here:
https://drive.google.com/file/d/1uyPDZEAL0pfmozeORXiXDgXwRSMmUaIx/view?usp=sharing
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