-
The component can always provide
id
,className
,style
,aria-*
anddata-*
attributes on the container of a component. -
If the component represents a standard HTML element (e.g. Button), we should mix in the valid root props using the
getNativeProps
utility so that we can let the user use native functionality as expected. -
If the component hosts clickable elements, there must be a way to inject
data-*
attributes onto the clickable components. This enables test automation to be built downstream. -
Interactable elements must be accessible via keyboard, mouse, and touch. Nothing can be ONLY interactable by mouse.
Often we want to build something complex, like a CommandBar. We see a picture of what we want and we build one giant component that does this. Then we find other scenarios that have overlaps. The CommandBar contains a SearchBox, a set of left side collapsable links and right side links. We may find we have other cases that just want a set of links, without the extra overhead. We may also find cases where we just want a single command bar item with a dropdown menu.
This is an example where instead of building a single large component, we should build more atomic building blocks that are puzzled together. While it may be more effort to think in smaller blocks, it makes the code easier to reuse and often simpler to maintain.
A props file contains all of the interface contracts that the user should know about to use the component. It is the "contract" for the component. When we evaluate semversioning, we look through the changes at Props files to determine if the change is a major, minor, or patch.
The props files are also auto documented. All JSDoc comments will be extracted and shown on the demo site for documentation.
When your component exposes public methods/properties, define an interface for the component in the props file and implement the interface. The auto documentation will interpret the I{Component} interface as the class contract and show it in the documentation as the class definition.
interface IButton {
/**
* Sets focus to the button element.
*/
focus(): void;
}
Bad:
interface IButton {
/**
* Sets focus to the button element.
*/
focus();
}
Good: explicitly specify the return type of focus
:
interface IButton {
/**
* Sets focus to the button element.
*/
focus(): void;
}
Property flags should be as consistent as possible with given html guidelines.
The names should reflect the exceptional case. If something is visible by default, the name should be hidden
. If something is selected by
default, the name should be unselected
. By doing this, it becomes really clear to the consumer what the default value for the flag is
(the opposite of the name) and it makes it easy to use the component in its default state without guessing which flag needs to be set for
it to be used (e.g. Panels have an isOpen flag that MUST be set to true for them to show up... that's a bad developer experience as it
requires them to read through all of the property descriptions in order to understand how to get the Panel to show up.)
If a flag needs to be targeted at a specific subject (the foo label), prefix the flag with the subject: fooLabelHidden
. The subject
should be easy to understand; avoid unclear generalizations.
Avoid prefixed subjects if it pertains to the primary subject of the component. (for TextField, “disabled” is good enough for a flag controlling the disabled state of the input element.)
BAD | GOOD | Notes |
---|---|---|
isChecked | checked | There is an HTML precedence for checked. |
isVisible | visible | |
isSelected | selected | |
isEnabled | disabled | If the state is enabled by default, it should be named for the exceptional case. |
isOpen | hidden | If the exceptional case should be that we hide something, call it hidden. |
isFooDisabled | fooButtonDisabled | If the foo subject is unclear, make is specific to the type. |
buttonDisabled | disabled | If the subject IS the component, don't give it a subject name. |
Event callbacks should be prefixed with on
. If it is necessary to target a subject, the subject should be in between on
and the event
name. Always use present tense verbs instead of past tense.
BAD | GOOD | Notes |
---|---|---|
mouseClick | onClick | |
onClicked | onClick | |
inputClick, onClickInput | onInputClick |
It should also be noted that for event callbacks, the ORDER of parameters should be consistent with the precisdence if one exists. For example:
BAD | GOOD |
---|---|
onClick: (item: any, ev: React.MouseEvent) => void |
onClick: (ev?: React.MouseEvent<{}>, item?: any) => void |
In cases where you wish to give the user a way to render a custom version of a thing, follow the convention onRenderSubject
. It should
also use the IRenderFunction
interface defined in common, which takes in props
and a defaultRender
function and returns a JSX element:
BAD:
renderItem: (item: any, foo: any, bar; any) => JSX.Element
GOOD:
onRenderItem: IRenderFunction<IItemProps>
When we use bind in a template, it means that the function is recreated every time, which is an anti-pattern.
BAD:
class Foo {
public _onClick(ev: React.MouseEvent) {
}
render() {
<button onClick={this._onClick.bind(this)}>Click me</button
}
}
Instead we can use an arrow function property as it will always be bound to the component.
GOOD:
class Foo {
public _onClick = (ev: React.MouseEvent) => {
}
render() {
<button onClick={this._onClick}>Click me</button
}
}
Facebook has deprecated the use of string refs. Plus, string refs don't play very well with some scenarios like in Layered content, where the content may be asynchronously rendered. The recommendation is to use functions to resolve refs. These functions must be pre-bound to
Bad:
public render() {
return <div ref='root' />
}
Bad:
public render() {
return <div ref={ (el) => this._root = el } />
}
Good:
The createRef
function in lib/Utilities
is a polyfill for React.createRef. (When Fabric switches over to React 16, we'll use React.createRef instead)
createRef
creates a reference object that has the following type { current: T | null }
, where T is the element to reference (either a dom node or a react component). You set the reference by passing the reference object as the ref
prop. You can then subsequently access the reference through the .current
property on the reference object elsewhere in your code.
import { createRef } from 'office-ui-fabric-react/lib/Utilities';
class Foo extends BaseComponent<...> {
// Create the reference object that will be used for setting and accessing the reference
private _root = createRef<HTMLButtonElement>();
public render(): JSX.Element {
// Set the reference by passing the reference object as the ref prop
return <button ref={ _root } onClick={this._onClick} />;
}
private _onClick(): void {
// Access the reference through the .current property on the reference object
this._root.current.focus();
}
}
Note that it's very critical you do NOT inline the functions in render! This causes weird side effects, because the function is recreated. If you do this, react will call your function with null to clear it, and then render, and then once complete, will call it again with the element. This creates timing issues where your ref may be null when you didn't expect.
public render() {
return (
<div>
{ this.props.items.map((item, index)=> (
<div key={ item.key }>
<input type="text" />
</div>
)) }
</div>
);
}
When you need to map data, require that your data have unique ids available. When you map the data to content, use the id as the item's key. This helps React's dom diffing to understand which elements represent which items.
When your code uses index as the key, this can cause unexpected side effects. For example, say that each component you map items to maintains some internal state, like the value in an uncontrolled input box. Removing an item in the array will not reset that state and react will think the first text box still represents key "0", which is actually now a different item, and thus will not re-render the component, leaving the old state intact.
So lesson is, use actual unique ids for items that come from the data, rather than generated by the ux component, and thus require that your data has ids so that you can use that as a unique identifier for rendering.
When we do inline mapped entries, we want to inline the content in the map:
Bad:
class Foo extends React.Component {
public render() {
return (
<div>
{ items.map(item => (
<div key={ item.key } onClick={ this._onItemClick.bind(this, item) }>{ item.name }</div>
))}
</div>
);
}
}
Better:
class Foo extends React.Component {
public render() {
return (
<div>
{ items.map(item => (
<ItemComponent key={ item.key } item={ item } />
)) }
</div>
);
}
}
class ItemComponent extends React.Component<...> {
let { item } = this.props;
render() {
return (
<div onClick={ this._onClick }>{ item.name }</div>
);
}
_onClick = (ev: MouseEvent) => {
}
}
In the common folder, there exists a BaseComponent class. For simple components, it may be unnecessary to use.
If you extend this, you get a few useful utilities:
_events: An instance of the EventGroup, scoped to the component. It will auto dispose on component unmounting so that you don't forget.
_async: A collection of utilities for performing async operations, scoped to the component. This includes setTimeout/setInterval helpers as well as utilities for generating throttled/debounced wrappers. Again, anything you use here will be automatically cleaned up on unmounting.
_disposables: An array of IDisposable instances. If you have things you want disposed, you can push them into this.
Another interesting thing is that when exceptions occur within React's methods, things tend to silently fail. With the BaseComponent, we
make all methods "safe" meaning that if an exception occurs, we send the exception to a global callback which can be hooked up to a
telemetry post. By default however, we forward the exception to console.error
with the exact class/method that threw the exception so
that there is an obvious hint what went wrong.
There are some cases where it may be overkill to subclass from this; a simple Button wrapper for example really doesn't need to be more than a simple stateless component and doesn't need extra imports, which would result in making Button's dependency graph heavier. Use your best judgement.
Be aware that React eventing and DOM eventing are two different systems. They do not play well with each other. DOM event handlers will always fire BEFORE React events, regardless of the DOM structure. This can introduce unexpected bugs in code that mixes both React and native DOM eventing.
Unfortunately there are plenty of scenarios where we must mix the two systems together; for example, you may need to listen for application-wide clicks that bubble up to window in order to implement a light-dismiss behavior. Or perhaps you need to listen for window resizes. Or maybe you need to observe scroll events so that you can hide/show something.
We use the EventGroup object for abstracting native eventing. It is simple to use; there is an "on" method and an "off" method that wrap calling addEventListener in modern browsers (or attachEvent in legacy IE.) Again if you're using the BaseComponent, it is already available to you via the _events property.
Every component's root element should have a ms-Component class name. Additinally the user should be able to provide their own className via prop that should be added to the class list of the root element.
If specific component elements need special classnames injected, add more classNames to props.
A component's SCSS file should ONLY include files applicable to the component, and should not define styles for any other component.
Singletons and globals. Do not share state of a component via a singleton instance object. This is a pure anti-pattern for the following reasons:
- Singletons have no lifetime and therefore can't initialize/clean up when they aren't used.
- Singletons often paint you into a corner when you want more than one of the same thing on the page.
- They are often difficult to test without polluting states required for other tests.
- The make non-browser scenario reuse really difficult. (Build tooling, server side code.)
Data and state should always follow the lifetime of the component that owns it. When that component is no longer needed, the state should be garbage collected, event handlers should be removed, and xhr requires spawned in that context should be cancelled.
There are cases where everything should share a common instance of a store; Persona presence is a great example. We have solutions that enable the code within a component scope to access shared stores. See store usage section below.
Don't use public/private statics, use file scope.
Bad:
class Foo {
private static DEFAULT_DELAY = 300;
}
Good:
const DEFAULT_DELAY = 300;
class Foo {
}
Note: using file scopes minimizes the name down to 1 character, whereas this.REALLY_LONG_NAME doesn't minify the name. Caveat being that if you export it, minify won't touch exports.
Use private members only for managing state local to a component that should not affect rendering when mutating
Bad:
class Foo extends React.Component {
constructor(props) {
super(props);
this.state = {
isMounted: false
};
}
componentDidMount() {
this.setState({
isMounted: true
});
}
render() {
return <div>Hello!</div>
}
}
Good:
class Foo extends React.Component {
private _isMounted: boolean;
constructor(props) {
super(props);
this._isMounted = false;
}
componentDidMount() {
this._isMounted = true;
}
render() {
return <div>Hello!</div>
}
}
Basically privates should only be use for tracking this that in no way affect the frequency of render. In some cases, you many have an object which fires change events yet doesn't mutate, and you want to re-render on change events. In these cases, privates may be used to store the object reference.
Use component state only for managing local state that is private to a component that should trigger re-render on mutation
Bad:
class Foo extends React.Component {
private _fooRocks: boolean;
render() {
return <div onClick={ this._onClick }>{ `Foo ${ this._fooRocks ? 'rocks' : 'rolls' }</div>;
}
private _onClick(): void {
this._fooRocks = !this._fooRocks;
this.forceUpdate();
}
Good:
class Foo extends React.Component {
constructor() {
super(props);
this.state = {
fooRocks: false
};
}
render() {
return <div onClick={ this._onClick }>{ `Foo ${ this.state.fooRocks ? 'rocks' : 'rolls' }</div>;
}
private _onClick(): void {
this.setState({
fooRocks: !this.state.fooRocks
});
}
Experimental: Use a store for storing shared state within a component hierarchy which must be shared across objects
While React state management is very useful for simple, private state, it becomes unwieldy when many things share that state and you start ending up with many owners of the same state value. In these cases it may drive you towards a flux solution, but before we jump there, lets call out a few things.
- Global singletons are code smell, do not use globals or singletons except for very rare cases
- Do not store complex shared state directly in the components, this is also code smell
Instead, make a store and wire dumb components together the store.
What is a store?
Think of a store as a self aware observable; it maintains state, and provides read/write access to that state. When its state changes, it can emit change events causing components to re-evaluate.
Here's an example store which tracks selection:
class SimpleSelectionStore extends BaseStore {
private _selectedKey: string;
public isSelected(key: string) {
return key === this._selectedKey;
}
public setSelected(key: string) {
if (this._selectedKey !== key) {
this._selectedKey = key;
this.emitChange();
}
}
}
While we do not want globals, we do want simplified access to the stores available in a given component scope.
You can use the StoreHost component to host stores within any given scope:
const stores = {
selection: new SimpleSelectionStore()
};
public render() {
return (
<StoreHost stores={ stores }>
<UIContent />
</StoreHost>
);
}
You can write dumb components:
const Item = (props) => (
<div onClick={ props.onClick }>{ `I am item ${ props.name } and I'm ${ props.isSelected ? 'selected' : 'unselected' }</div>
);
And you can use the connect
function to create a ConnectedItem which wraps the dumb component and translates the props
and stores in its context into props for the dumb component:
export ConnectedItem = connect(Item, (stores, props) => ({
name: props.item.name,
isSelected: stores.selection.isSelected(props.item.key),
onClick: () => stores.selection.setSelected(props.item.key)
}));
Now in this setup, your state is in one place, it is composable and can have lifetime, and your dumb ui has no understanding of the contextual stores provided.
TODO: include our class name guidelines.
Example:
ms-Component-area--flags
Be conscious of RTL support. In scss, do not hardcode left/right alignemnts and instead use the RTL macros:
.ms-Foo {
@include float(left);
}
This will output the following rules in the output:
html[dir=ltr] .ms-Foo {
float: left;
}
html[dir=rtl] .ms-Foo {
float: right;
}
Additionally try to have symmetrical paddings rather than using padding-right or left specifics.
E.g. using ms-font-s classname in a component is forbidden. It makes overriding CSS rules really painful. Instead, use @include ms-font-m;
Examples should follow a naming convention: Component.Desc.Example.ts
The root of the test component should use ms-ComponentDescExample as the root class.
Examples should not re-define component styles.