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Useful optimization, allows objects to cast shadows only from a subset of lights:
Scene3d.shadowIf : (Light coordinates Bool -> Bool) -> Shadow coordinates -> Entity coordinates
The callback will be called with every shadow-casting light to check if a shadow should actually be cast for the given object.
The text was updated successfully, but these errors were encountered:
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Useful optimization, allows objects to cast shadows only from a subset of lights:
The callback will be called with every shadow-casting light to check if a shadow should actually be cast for the given object.
The text was updated successfully, but these errors were encountered: