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https://github.com/pluvial/bauble - This is essentially a stripped down version of the Bauble repo, just the core code and a simpler build script to get the wasm.js code.
@ianthehenry I saw you've picked up development on bauble again! Let me know if you're interested in integrating any of my changes, I'll also integrate your latest changes to my branch 🙂
Hi! Well, apart from a little bit of bumping dependencies (which are once again outdated...), I haven't actually been working on Bauble lately. I've been too busy with work this year to have much time for side projects, and Bauble just isn't at the top of the stack anymore.
I'm still bullish about the Svelte port and I intend to take a look at this when I do have time for Bauble again, but there's a nontrivial upfront cost to learning Svelte and its ecosystem, and it's not something that I have enough time and energy to do right now.
In any case what Bauble really needs is an overhaul of the GLSL generator, the addition of 2D SDFs, and a native offline renderer so that I can write some decent tests for it. So if I do start hacking on Bauble again, I expect it will be a while before I even get to the frontend. There isn't really much that I'm eager to add to the UI itself, so I don't have a driving urge to hack on it.
Continuing the discussion from #5
To @ianthehenry @xrd and whoever may want to contribute to the Svelte port:
ui
code in Solid.I updated both with the latest changes, and I think everything is working correctly: https://bauble-svelte.vercel.app/
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