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Problems using lib in simulator #162
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Hi there, we're having the same issue, with manual installation as we manage dependencies through Carthage:
This apparently only happens when building in Release configuration for a simulator destination. It does not happen in the remaining three cases (Debug for simulator and bot Release/Debug for device). Did you have any luck in solving the issue? |
No, I don't. For now I'm using only real devices. I think this library wasn't configured for x86_64 architectures |
Thanks for reply. In the meantime we found the issue. There are a couple of workarounds (not definitive solutions, I mean). You can find more details in a (quite dense) Stack Overflow page: https://stackoverflow.com/questions/63607158/xcode-12-building-for-ios-simulator-but-linking-in-an-object-file-built-for-io/ I'd suggest to especially read the current second answer for an understanding of the issue: https://stackoverflow.com/questions/63607158/xcode-12-building-for-ios-simulator-but-linking-in-an-object-file-built-for-io/64139830#64139830 The two workarounds are the one related to |
@rafagan you might want to consider closing the issue, if that's the case. Regards |
The library is presenting the following issue when build for iOS simulator:
In <...>/Pods/YYImage/Vendor/WebP.framework/WebP(libwebpencode_la-config.o), building for iOS Simulator, but linking in object file built for iOS, for architecture arm64
Any help?
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