Skip to content

Issues: icculus/mojoshader

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

[FXC] Shader Model 3 allows TEXKILL with input register invalid This doesn't seem right
#2 opened Jun 19, 2018 by flibitijibibo
[glsl] mova not implemented bug Something isn't working
#27 opened Jun 7, 2020 by kg
discard vs OpKill bug Something isn't working
#34 opened Aug 29, 2020 by kg
[spirv][glspirv] Const Arrays bug Something isn't working
#35 opened Aug 29, 2020 by kg
Modernize CMakeLists.txt ...
#47 opened Jun 28, 2021 by icculus
[hlsl] PointCoord Support enhancement New feature or request
#48 opened Jul 13, 2021 by flibitijibibo
ps_3_0 shader parsing failed bug Something isn't working
#54 opened Sep 6, 2021 by Joschuka
Add support for DXBC SM4 output enhancement New feature or request
#56 opened Mar 10, 2022 by flibitijibibo
2 tasks
ProTip! Mix and match filters to narrow down what you’re looking for.