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Another suggestion. I always play with full randomization of favors and trade rewards.
I have to keep a separate document open on my computer in order to track items for both.
Trying to store and keep up with all of these relatively weak items isn't really a huge issue, but having the game track them and store them in the key item inventory would be--in my opinion--a massive quality of life improvement.
For the sake of documentation:
Koopa Koot Favor Required Items
Sleepy Sheep
Koopa Tea
Tasty Tonic
Life Shroom
Nutty Cake
Koopasta
Lime
Kooky Cookie
Coconut
Trading Event Required Items
Koopa Leaf
Nutty Cake
Coconut
As you can see, there is a lot of overlap. I'm often juggling several koopa leafs/goomnuts/coconuts as soon as I get them and keeping up with them in a separate doc is just a little bit of a pain.
Again, thanks for all of your work!
The text was updated successfully, but these errors were encountered:
Something I've thought about, I can see making the first Life Shroom pickup a key item potentially harmful for speedrun strats.
Perhaps omitting that specific item would be wise, or making the entire suggestion optional based off whether the user selects full randomization of the relevant quests?
Another suggestion. I always play with full randomization of favors and trade rewards.
I have to keep a separate document open on my computer in order to track items for both.
Trying to store and keep up with all of these relatively weak items isn't really a huge issue, but having the game track them and store them in the key item inventory would be--in my opinion--a massive quality of life improvement.
For the sake of documentation:
Koopa Koot Favor Required Items
Trading Event Required Items
As you can see, there is a lot of overlap. I'm often juggling several koopa leafs/goomnuts/coconuts as soon as I get them and keeping up with them in a separate doc is just a little bit of a pain.
Again, thanks for all of your work!
The text was updated successfully, but these errors were encountered: