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game.c
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game.c
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#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int snakeWaterGun(char you, char comp){
// returns 1 if you win, -1 if you lose and 0 if draw
// Condition for draw
// Cases covered:
// ss
// gg
// ww
if(you == comp){
return 0;
}
// Non-draw conditions
// Cases covered:
// sg
// gs
// sw
// ws
// gw
// wg
if(you=='s' && comp=='g'){
return -1;
}
else if(you=='g' && comp=='s'){
return 1;
}
if(you=='s' && comp=='w'){
return 1;
}
else if(you=='w' && comp=='s'){
return -1;
}
if(you=='g' && comp=='w'){
return -1;
}
else if(you=='w' && comp=='g'){
return 1;
}
}
int main(){
char you, comp;
srand(time(0));
int number = rand()%100 + 1;
if(number<33){
comp = 's';
}
else if(number>33 && number<66){
comp='w';
}
else{
comp='g';
}
printf("Enter 's' for snake, 'w' for water and 'g' for gun\n");
scanf("%c", &you);
int result = snakeWaterGun(you, comp);
if(result ==0){
printf("Game draw!\n");
}
else if(result==1){
printf("You win!\n");
}
else{
printf("You Lose!\n");
}
printf("You chose %c and computer chose %c. ", you, comp);
return 0;
}