Distribution of material properties #29592
Replies: 2 comments 4 replies
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hello This is a "non local" material because the initialization depends on values which are not local. This wont be possible on-the-fly, you will need an initial step where you sample the value of the material (using a distribution) then compute its integral, then renormalize I would compute the integral of the material in a ElementUserObject and set the local values of the material there, then the Material only uses a pointer to the user object to retrieve the value at each quadrature point. |
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@GiudGiud I don't remember doing this. |
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Hello team,
I want to create a material property where I know the domain average and I want to create a distribution of the value with a maximum and a minimum value (similar to how its done in
RandomIC
). Also, I want to use this value to calculate another material property, maybe usingDerivativeParsedMaterial
. What is the best way to approach this? I did look at Example 08, but I am not sure if it will fit my use case.Best,
Raghunandan.
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