From a844c1314883370b42bf3382926910716120cb09 Mon Sep 17 00:00:00 2001 From: igorseabra4 Date: Sun, 26 Jun 2022 15:30:05 -0300 Subject: [PATCH] new release --- IndustrialPark/Other/IPversion.cs | 2 +- IndustrialPark/Properties/AssemblyInfo.cs | 2 +- IndustrialPark/Resources/ip_version.json | 4 ++-- IndustrialParkRandomizer/Randomizer/RandomizableArchive.cs | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/IndustrialPark/Other/IPversion.cs b/IndustrialPark/Other/IPversion.cs index 8168de7c..5babf9fa 100644 --- a/IndustrialPark/Other/IPversion.cs +++ b/IndustrialPark/Other/IPversion.cs @@ -2,7 +2,7 @@ { public class IPversion { - public string version = "v0.1.7.2"; + public string version = "v0.1.7.3"; public string versionName; } } diff --git a/IndustrialPark/Properties/AssemblyInfo.cs b/IndustrialPark/Properties/AssemblyInfo.cs index 54a9abb0..3e0a3232 100644 --- a/IndustrialPark/Properties/AssemblyInfo.cs +++ b/IndustrialPark/Properties/AssemblyInfo.cs @@ -31,4 +31,4 @@ // É possível especificar todos os valores ou usar como padrão os Números de Build e da Revisão // utilizando o "*" como mostrado abaixo: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.1.7.2")] +[assembly: AssemblyVersion("0.1.7.3")] diff --git a/IndustrialPark/Resources/ip_version.json b/IndustrialPark/Resources/ip_version.json index b60d7107..14c8c240 100644 --- a/IndustrialPark/Resources/ip_version.json +++ b/IndustrialPark/Resources/ip_version.json @@ -1,4 +1,4 @@ { - "version": "v0.1.7.2", - "versionName": "* Adds templates:\n * Most Scooby pickups, all common enemies and some stage objects (update EditorFiles for new Scooby HIPs)\n * Incredibles pickups\n * Progress Script\n* New hotkeys: B and N to select previous/next template or user template\n* Adds 'Add selected assets' button for MVPT, SGRP, ALST, COLL, LODT, PIPT, SHDW and Ring Control entries in addition to Group\n* Adds support for rendering all models referenced in a MINF instead of just the first one (toggleable from Display)\n* Adds support for Scooby Particle Emitter\n* Adds Scooby event names\n* Automatically converts between Links, Timed Links and Progress Links when copying/pasting links among the different asset types\n* Fixes issue in which moving mouse offscreen with a gizmo selected made the gizmo unusable\n* Fixes issue in which 'Import Archive' didn't work correctly in Scooby\n* Fixes 'Find Who Targets Me' and 'Verify Archive' taking too long and sometimes throwing errors\n* Fixes 'Help' button with broken links in asset editors\n* Fixes templates with wrong names" + "version": "v0.1.7.3", + "versionName": "* Archive Editor\n * Adds file size to status bar\n * Adds 'Generate Report' tool. This will create a text description of the archive and save it to the archive's folder\n * Asset box: 'Info' column, which displays information about the asset (such as the name of the model)\n * Asset box: 'Links' column, which displays the asset's link count\n * Fixes 'Create Group From Selected' which was broken in a previous update\n* Adds 'Legacy Asset Name Format' toggle from Options menu. This makes IP use the 4-letter codes for asset types instead of full names.\n* Adds Asset Editors: Reactive Animation, Throwable Table and User Interface Motion\n* Updates Asset Editors: Conditional (now has variable names for all 5 games), Cutscene Manager, Pipe Info Table, Projectile\n* Adds templates: Destructible, Disco Floor, Gust, One Liner, Shrapnel, Throwable Table, Volume\n* Attempts to fix trimmed texture file names, which caused textures not to display (such as track textures in Spongeball challenges)\n* Adds country flag icons to Open Level\nThanks to Pepperbot for some of the contributions on this update" } diff --git a/IndustrialParkRandomizer/Randomizer/RandomizableArchive.cs b/IndustrialParkRandomizer/Randomizer/RandomizableArchive.cs index fb09410a..46020842 100644 --- a/IndustrialParkRandomizer/Randomizer/RandomizableArchive.cs +++ b/IndustrialParkRandomizer/Randomizer/RandomizableArchive.cs @@ -1053,7 +1053,7 @@ public bool RandomizePlayerOnSpawn() var outAssetIDs = new List(); for (int i = 0; i < 3; i++) { - var timer = (AssetTIMR)PlaceTemplate( defaultLayerIndex, ref outAssetIDs, "IP_RANDO_PLAYER_TIMR", template: AssetTemplate.Timer); + var timer = (AssetTIMR)PlaceTemplate(new Vector3(), defaultLayerIndex, ref outAssetIDs, "IP_RANDO_PLAYER_TIMR", template: AssetTemplate.Timer); timer.Time = 0.1f; timer.Links = new Link[] {