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Accomodate Aerial Enemies Better in the Randomizer #16

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1SDANi opened this issue Oct 5, 2019 · 0 comments
Open

Accomodate Aerial Enemies Better in the Randomizer #16

1SDANi opened this issue Oct 5, 2019 · 0 comments
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enhancement New feature or request

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@1SDANi
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1SDANi commented Oct 5, 2019

Aerial enemies should only be able to be replaced by Aerial enemies. There are numerous cases throughout the game where enemy spawns may just end up with a ground based enemy falling into the abyss.
Average vertical displacement between enemy types. The entire challenge of fighting Monsoons is that they're generally so high, but when they spawn to replace a ground based enemy their height is not changed to accommodate. Each enemy type should have an "average displacement", the difference of which is applied when replacing enemies to adequately approximate their intended combat design.

@ItsPepperpot ItsPepperpot added the enhancement New feature or request label Feb 22, 2024
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