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Sometimes selecting an asset in levels with many assets can take a long time (several seconds) before it appears selected with the gizmo + selection tint, especially in scenes with many objects.
To Reproduce
Open a level with many objects (e.g. BB02.HIP/HOP)
Click on an object to select it
Observe it takes a long time to be selected
The text was updated successfully, but these errors were encountered:
ArchiveEditor.SetSelectedIndices is causing asset selection to take a long time.
When you click in the 3D view, it will also change the selected layer on the layer combo box in the Archive Editor window.
This triggers the ArchiveEditor.comboBoxLayers_SelectedIndexChanged event - presumably causing every item in the Archive Editor asset list to be updated?
This takes about 800ms with BB02.hip and BB02.hop when selecting a Simple Object.
Sometimes selecting an asset in levels with many assets can take a long time (several seconds) before it appears selected with the gizmo + selection tint, especially in scenes with many objects.
To Reproduce
The text was updated successfully, but these errors were encountered: