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Similar to #57 , would be good to have a lighting preview.
Would need to pass LKIT info (directional lights and ambient lighting) to the HLSL shaders used.
A toggle would be good for this too.
Would have to consider PIPT entries, i.e. disabling lighting on assets that have Prelit in pipe info table entry and also consider vertex colours.
The text was updated successfully, but these errors were encountered:
Similar to #57 , would be good to have a lighting preview.
Would need to pass LKIT info (directional lights and ambient lighting) to the HLSL shaders used.
A toggle would be good for this too.
Would have to consider PIPT entries, i.e. disabling lighting on assets that have Prelit in pipe info table entry and also consider vertex colours.
The text was updated successfully, but these errors were encountered: