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Normally, if you stand on a raised block (with "raised block" I mean the blocks that are raised or lowered by hitting a crystal switch), you are supposed to be able to walk (and jump) through them.
However, if you fall and respawn on them, the game forgets that, and you'll probably be stuck.
Example on Eagle's Tower.
You fall on this tile (this is just the setup to go to a location where you can reproduce the glitch, nothing is bugged here).
You are on top of a raised block. Now, if you fall...
...and respawn on it, you'll be stuck on that tile, as if you were on a block that is not raised:
I have no idea if this bug is also present in the original game.
The text was updated successfully, but these errors were encountered:
Normally, if you stand on a raised block (with "raised block" I mean the blocks that are raised or lowered by hitting a crystal switch), you are supposed to be able to walk (and jump) through them.
However, if you fall and respawn on them, the game forgets that, and you'll probably be stuck.
Example on Eagle's Tower.
You fall on this tile (this is just the setup to go to a location where you can reproduce the glitch, nothing is bugged here).
You are on top of a raised block. Now, if you fall...
...and respawn on it, you'll be stuck on that tile, as if you were on a block that is not raised:
I have no idea if this bug is also present in the original game.
The text was updated successfully, but these errors were encountered: