Basilisp is a Python-based Lisp implementation that offers broad compatibility with Clojure. For more details, refer to the documentation.
basilisp-blender
is a Python library designed to facilitate the execution of Basilisp Clojure code within Blender and manage an nREPL server for interactive programming from within your editor of choice.
This library provides functions to evaluate Basilisp code from Blender's Python console, file or Text Editor and to start an nREPL server, allowing seamless integration and communication with Basilisp.
For Blender >= 4.2.0
, download the basilisp_blender_extension-<version>.zip
extension file from the releases page.
Install in Blender by navigated to:
Edit > Preferences > Get Extensions > Install From Disk...
Alternatively, you can also install it via the command line:
$ blender[.exe] --command extension install-file basilisp_blender_extension-<version>.zip -r user_default -e
After installation, the extension will appear as activated under the Get Extensions
tab in Preferences.
The library includes an nREPL server control panel accessible in Blender’s Properties editor, under the Output panel (icon resembling a printer). From here, users can:
- Start and stop the server.
- Configure the local interface address and port.
- Specify your
Basilisp Project Root Directory
, where the.nrepl-port
file will be saved for editor discovery.
The Basilisp Project Root Directory
is the location where your Basilisp code resides.
It is recommended to include an empty basilisp.edn
file in the root directory to indicate it is a Basilisp project.
Example structure:
<project root directory>
├── .nrepl-port (N)
├── basilisp.edn (B)
├── yourcode.lpy (1)
🄝 Created by the nREPL server upon startup.
🄑 An empty file to indicate to Clojure-enabled editors that this is a Basilisp Project.
① Your Basilisp code.
Note
While it’s not necessary to open the project in your editor to connect to the nREPL server, doing so simplifies setup.
Open the basilisp.edn
file to enable Clojure-specific features in your editor.
Both Emacs/CIDER and VSCode/Calva offer explicit support for Basilisp.
If you are using a different Editor, refer to its documentation for instructions on connecting to a running nREPL server.
- Run
M-x cider-connect-clj
- Select
localhost
. - Select the
<project-dir>:<port number>
option.
- Press
Ctrl-Alt-P
to open the Command Palette. - Select
Calva: Connect to a Running REPL Server, in your project
>basilisp
. - The editor will automatically find the port using
.nrepl-port
.
The Editor should now connect seamlessly to the nREPL server.
To evaluate a Basilisp code string:
from basilisp_blender.eval import eval_str
eval_str("(+ 1 2)")
# => 3
To evaluate Basilisp code from a file:
from basilisp_blender.eval import eval_file
eval_file("path/to/your/code.lpy")
To evaluate Basilisp code contained in a Blender text editor block:
from basilisp_blender.eval import eval_editor
# Replace `text_block` with your Blender text block name
eval_editor("<text-block-name>")
To start an nREPL server manually within Blender:
from basilisp_blender.nrepl import server_start
shutdown_fn = server_start(host="127.0.0.1", port=8889)
The host
and port
arguments are optional.
If not provided, the server will bind to a random local port.
It will also creates an .nrepl-port
file in the current working directory containing the port number it bound to.
The return value is a function that you can call without arguments to shut down the server. Note that all nREPL client sessions must be closed before this function can succesfullyl shutdown the server.
For a more convenient setup, you can specify to output .nrepl-port
file to your Basilisp's project's root directory.
This allows some Clojure editor extensions (such as CIDER or Calva) to automatically detect the port when connect
'ing to the server:
from basilisp_blender.nrepl import server_start
shutdown_fn = server_start(nrepl_port_filepath="<project-root-path>/.nrepl-port")
Replace <project-root-path>
with the path to your project's root directory.
Also see the examples directory of this repository.
Here is an example of Basilisp code to create a torus pattern using the bpy Blender Python library:
(ns torus-pattern
"Creates a torus pattern with randomly colored materials."
(:import bpy
math))
(defn clear-mesh-objects []
(.select-all bpy.ops/object ** :action "DESELECT")
(.select-by-type bpy.ops/object ** :type "MESH")
(.delete bpy.ops/object))
(clear-mesh-objects)
(defn create-random-material []
(let [mat (.new bpy.data/materials ** :name "RandomMaterial")
_ (set! (.-use-nodes mat) true)
bsdf (aget (.. mat -node-tree -nodes) "Principled BSDF")]
(set! (-> bsdf .-inputs (aget "Base Color") .-default-value)
[(rand) (rand) (rand) 1])
mat))
(defn create-torus [radius tube-radius location segments]
(.primitive-torus-add bpy.ops/mesh **
:major-radius radius
:minor-radius tube-radius
:location location
:major-segments segments
:minor-segments segments)
(let [material (create-random-material)]
(-> bpy.context/object .-data .-materials (.append material))))
#_(create-torus 5, 5, [0 0 0] 48)
(defn create-pattern [{:keys [layers-num radius tube-radius]
:or {layers-num 2
radius 2
tube-radius 0.2}}]
(let [angle-step (/ math/pi 4)]
(dotimes [i layers-num]
(let [layer-radius (* radius (inc i))
objects-num (* 12 (inc i))]
(dotimes [j objects-num]
(let [angle (* j angle-step)
x (* layer-radius (math/cos angle))
y (* layer-radius (math/sin angle))
z (* i 0.5)]
(create-torus (/ radius 2) tube-radius [x y z] 48)))))))
(create-pattern {:layers-num 5})
The library and the nREPL control panel can be manually installed to support Blender versions earlier than 4.2.
To install the basilisp-blender
library, use pip install
from Python console within the Blender's Scripting
workspace:
import pip
pip.main(['install', 'basilisp-blender'])
Adjust the command as needed for your environment. For instance, use -U
to upgrade to the latest version or --user
to install to your user directory. For additional options, refer to pip options.
Some Blender distribution use a "managed" Python environment, which restricts package installation to the standard directories. To identify a suitable intsallation path, inspect Blender's Python sys.path
list:
>>> import sys
>>> sys.path
['/usr/share/blender/scripts/startup', '/usr/share/blender/scripts/modules', '/usr/lib/python312.zip',
'/usr/lib/python3.12', '/usr/lib/python3.12/lib-dynload', '/usr/local/lib/python3.12/dist-packages',
'/usr/lib/python3/dist-packages', '/usr/share/blender/scripts/freestyle/modules',
'/usr/share/blender/scripts/addons/modules', '/home/ikappaki/.config/blender/4.0/scripts/addons/modules',
'/usr/share/blender/scripts/addons', '/home/ikappaki/.config/blender/4.0/scripts/addons']
The most suitable directory is likely scripts/addons/modules
. In the example provided, this corresponds to ~/.config/blender/4.0/scripts/addons/modules
.
Use this path as a --target
directory when running pip install
:
>>> import pip
>>> pip.main(['install', 'basilisp_blender', '--target', '/home/ikappaki/.config/blender/4.0/scripts/addons/modules'])
...
Successfully installed attrs-24.2.0 basilisp-0.2.4 basilisp_blender-0.3.0 immutables-0.21 prompt-toolkit-3.0.48 pyrsistent-0.20.0 typing-extensions-4.12.2 wcwidth-0.2.13
0
If you encounter unexplained errors, enable DEBUG
logging and save the output to a file for inspection. For example:
import logging
from basilisp_blender import log_level_set
log_level_set(logging.DEBUG, filepath="bblender.log")
Blender scripting is not hread safe.
As a result, the nREPL server cannot be started into a background thread and still expect calling bpy
functions to work without corrupting its state.
To work around this limitation, the nREPL server is started in a thread, but client requests are differed into a queue that will be executed later by a bpy
custom timer function.
The function is run in the main Blender loop at intervals of 0.1 seconds, avoiding parallel operations that could affect Blender's state.
If necessary, you can adjust this interval to better suit your needs by passing the interval_sec
argument to the server_start
function:
from basilisp_blender.nrepl import server_start
shutdown_fn = server_start(port=8889, interval_sec=0.05)
This package uses the Poetry tool for managing development tasks.
You can run tests using the following command:
$ poetry run pytest
To run integration tests, set the $BB_BLENDER_TEST_HOME
environment variable to the root directory of the Blender installation where the development package is installed. See next section on how to facilitate the installation.
$ export BB_BLENDER_TEST_HOME="~/blender420"
# or on MS-Windows
> $env:BB_BLENDER_TEST_HOME="c:\local\blender420"
Then run the integration tests with
$ poetry run pytest --integration -v
Set the $BB_BLENDER_TEST_HOME
environment variable to point to your Blender installation directory:
$ export BB_BLENDER_TEST_HOME="~/blender420"
# or on MS-Windows
> $env:BB_BLENDER_TEST_HOME="c:\local\blender420"
Run the script to generate the extension.
Include --and-install
to install it:
$ poetry run basilisp run scripts/bb_extension_create.lpy --and-install
To download and install Blender in the directory specified by $BB_BLENDER_TEST_HOME
, use:
$ poetry run python scripts/blender_install.py 4.2.0
To install the development version of the package at the same location, use:
$ poetry build # build the package
$ poetry run python scripts/bb_package_install.py # install it in Blender
To enable the control panel, download the latest nrepl_panel_addon_<version>.py
file from the releases and install viaEdit
>Preferences
>Add-ons
>Install From Disk
.
The add-on should appear in list--be sure to check its box to activate it.
This project is licensed under the Eclipse Public License 2.0. See the LICENSE file for details.
The extension is licensed under the GNU General Public License v3.0.
See the LICENSE_EXTENSION file for details.
The nREPL server is a spin-off of Basilisp's basilisp.contrib.nrepl-server
.