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Builds fail due to compile errors while UniRecast is in the project #10
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93850af - [upstream] 1bf2ff4 - Changed bmin/bmax from float[] to RcVec2f for improved memory efficiency and readability |
@ikpil Did you comment on the wrong issue by chance? I don't see anything in that commit related to fixing TerrainObjExporter. |
I'm sorry for the delayed response; I'm not a full-time open source developer, so I appreciate your patience. Could you try uninstalling and then reinstalling the UniRecast package? It should install as version 0.0.13 without any issues. If you still encounter problems, please let me know which version of Unity you are using. |
No worries, I understand. This isn't an issue with a specific Unity version. I assume you're unfamiliar with Unity? I apologize if that assumption is wrong. So the issue is that TerrainObjExporter has editor code in it, but its in a runtime filepath. You won't notice this compiler error just running it in the editor like your screenshots, you have to do an actual standalone build to run into this issue. There's two ways to fix this. TerrainObjExporter can be moved to an Editor only folder, or you can wrap editor only code in |
@emrys90 thank you!! fix!! |
It throws the following errors:
The text was updated successfully, but these errors were encountered: