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Interoperability and compatibility - browser vendors & web developers support #74
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Servo is hoping to prototype it for the Hololens, but it's going to take a bit of time. We're hoping to find any rough edges for headworn devices since this API so far has mostly been tested with handheld as I understand it. cc @kearwood for Gecko-based Firefox Reality. |
@Manishearth to clarify, the API as-is, without the |
Yes, to me, personally (not speaking on behalf of all Mozilla people in the WG), I think the API design is good, ignoring the |
The core non-transient hit-test spec looks good to me, modulo the ongoing For the recently merged transient hit test PR, the design seems like it holds together at first glance. The primary unfortunate aspect to me there is that we'd be introducing methods like It seems worth some bikeshedding to see if we can align those "transient" member names closer to the core API somehow. Another option would be to tweak the design to more directly reference core API members. A random idea that comes to mind: switching the method to |
I'd kinda prefer if the transient API was only used for transient inputs; it doesn't seem great to have two ways of doing the same thing for non-transient inputs, and furthermore it only works with the target ray space, not the grip space. I don't hold this opinion strongly. That said I agree that the naming is kinda weird. |
This should sound familiar:
I'm currently preparing to send out an Intent to Ship for WebXR Hit Test Module so I'd like to poll for other vendors' support for the module. @thetuvix, @Manishearth, @grorg, @rcabanier - can you share your opinion? I'm aware of 2 outstanding issues that we should agree on (#66 & #67) prior to sending an I2S - we're currently planning on marking the concept of
entityTypes
as unstable / at risk and not including it in the initial version of the spec (as mentioned in issue #66).Web developers' opinion about this module is also welcome!
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