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Interactions with HTMLCanvasElement #58
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Is that really needed? In addition, if we allow rendering to a canvas, we need to have consistent rendering across UAs |
Sure, but the point is not to require a framework.
Depends on the definition of "consistent": it's not hard requirement, as it isn't a requirement with CSS, WebGL, or with |
At least for us, the point is that a model will render in actual 3D. :-)
Don't 2D Canvas and WebGL have conformance tests on rendered pixels? I suspect we will have to develop a similar test suite if we allow a model as a canvas image source. |
What would be useful is allowing
canvas.drawImage()
to take a<model>
..drawImage()
accepts<video>
,<img>
already (plus a bunch of other related things). One could then create neat little renders to composite onto a canvas.The text was updated successfully, but these errors were encountered: