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Describe the bug
When pressing the squeeze button a gap appears around the model through which the background environment can be seen.
To Reproduce
Steps to reproduce the behavior:
Go to the 'WebXR Input Profile Viewer'
Select profile oculus-touch-v3
Increase the buttonValue for xr-standard-squeeze all the way up to 1
See a gap appearing around the squeeze button through which the background environment can be seen
Expected behavior
No gap should be visible regardless of the value/state of the buttons (or thumbsticks). One solution would be to make the entire controller model watertight. Similar to the trigger button, there can be solid faces placed behind it, ensuring that no gap can appear.
Screenshots
3D engine (please complete the following information):
Engine: three.js
Version r127
The text was updated successfully, but these errors were encountered:
Profile id
oculus-touch-v3
Describe the bug
When pressing the squeeze button a gap appears around the model through which the background environment can be seen.
To Reproduce
Steps to reproduce the behavior:
oculus-touch-v3
xr-standard-squeeze
all the way up to 1Expected behavior
No gap should be visible regardless of the value/state of the buttons (or thumbsticks). One solution would be to make the entire controller model watertight. Similar to the trigger button, there can be solid faces placed behind it, ensuring that no gap can appear.
Screenshots
3D engine (please complete the following information):
The text was updated successfully, but these errors were encountered: