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.babelrc

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{
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/**
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* When building, we do not want to transpile modules in Babel, and instead handle
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* them via Rollup. When running tests, we want Babel to transpile and convert modules
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* to commonjs, since they're run in Node, and do not use rollup, so we need to use
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* a module import system that Node can understand. We need to make two environments
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* since the options are merged with the top-level configuration.
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*/
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"env": {
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"production": {
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"presets": [
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["env", {
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"targets": {
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"browsers": [
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">1%",
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"Firefox ESR",
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]
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},
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"debug": true,
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"modules": false,
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// Disable polyfilling features for now,
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// let consumer handle which features to support. Just
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// handle transpiling of code for the UMD build.
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// "useBuiltIns": "usage",
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"exclude": [
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"web.dom.iterable",
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"web.immediate",
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"web.timers",
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// Ignore @babel/preset-env's async/await transformations,
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// we're using the `fast-async` plugin to reduce build size and
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// not use Regenerator's runtime.
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"transform-regenerator",
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"transform-async-to-generator",
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],
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}]
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],
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"plugins": [
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["fast-async", {
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"spec": true,
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"useRuntimeModule": false,
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}],
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"external-helpers",
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],
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},
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"test": {
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"presets": [
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["env", {
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"targets": {
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"node": "8",
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},
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"debug": true,
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}]
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],
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}
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}
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}

.eslintrc

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{
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"extends": ["eslint:recommended", "google"],
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"rules": {
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"max-len": ["error", { "code": 100 }],
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"object-curly-spacing": ["error", "always"],
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"arrow-parens": ["error", "as-needed"],
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"no-console": ["error", { "allow": ["warn", "error"] }]
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},
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"env": {
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"browser": true,
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"es6": true
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},
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"globals": {
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"THREE": false,
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"VRFrameData": false
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},
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"parserOptions": {
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"ecmaVersion": 6,
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"sourceType": "module"
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}
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}

.gitignore

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webvr2-samples
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*.log
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*.pid
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*.seed
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*.swp
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*.un~
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*~
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.DS_Store
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.netrwhist
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.node_repl_history
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.npm
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Session.vim
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[._]*.s[a-w][a-z]
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[._]s[a-w][a-z]
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logs
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node_modules
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pids

.npmignore

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*.log
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*.pid
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*.seed
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*.un~
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*~
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.DS_Store
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.netrwhist
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.node_repl_history
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.npm
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Session.vim
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[._]*.s[a-w][a-z]
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[._]s[a-w][a-z]
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examples
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logs
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node_modules
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pids

CONTRIBUTING.md

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## Developing
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If you're interested in developing and contributing on the polyfill itself, you'll need to
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have [npm] installed and familiarize yourself with some commands below. For full list
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of commands available, see `package.json` scripts.
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```
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$ git clone [email protected]:immersive-web/webxr-polyfill.git
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$ cd webxr-polyfill/
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# Install dependencies
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$ npm install
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# Build transpiled ES5 script
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$ npm run build-script
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# Build compressed ES5 script
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$ npm run build-min
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# Build ES module
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$ npm run build-module
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# Build all builds
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$ npm run build
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# Run tests
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$ npm test
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# Watch src/* directory and auto-rebuild on changes
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$ npm watch
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```
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### Testing
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Right now there are some unit tests in the configuration and logic for how things get polyfilled.
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Be sure to run tests before submitting any PRs, and bonus points for having new tests!
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```
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$ npm test
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```
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Due to the nature of the polyfill, be also sure to test the examples with your changes where appropriate.
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### Releasing a new version
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For maintainers only, to cut a new release for npm, use the [npm version] command. The `preversion`, `version` and `postversion` npm scripts will run tests, build, add built files and tag to git, push to github, and publish the new npm version.
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`npm version <semverstring>`
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## License
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This program is free software for both commercial and non-commercial use,
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distributed under the [Apache 2.0 License](LICENSE).
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[rollup]: https://rollupjs.org

LICENSE

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