diff --git a/examples/three/index.html b/examples/three/index.html new file mode 100644 index 000000000..4637b14e9 --- /dev/null +++ b/examples/three/index.html @@ -0,0 +1,114 @@ + + + + + + impress.js with Three.js Plugin + + + + + +
+
+
+

x-0

+

y--1000

+

rotate-x-90

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+
+

x-0

+

y-0

+

rotate-y-90

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+
+

x-0

+

y-0

+

rotate-z-90

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+
+

x-0

+

y-0

+
+
+

x-500

+

y-0

+
+
+

x-500

+

y-500

+
+
+

x-0

+

y-1000

+

rotate-y-90

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/plugins/three/three.js b/src/plugins/three/three.js new file mode 100644 index 000000000..a63030e77 --- /dev/null +++ b/src/plugins/three/three.js @@ -0,0 +1,124 @@ +(function (document, window) { + 'use strict'; + + var impressThreePlugin = function (root) { + var scene, camera, renderer; + var objects = []; + var impressScale = 1; + var fov = 75; // TODO: calc the correct fov + var currentTween; + + function init() { + var threeContainer = document.getElementById('impress-three-container'); + + scene = new THREE.Scene(); + camera = new THREE.PerspectiveCamera(fov, window.innerWidth / window.innerHeight, 0.1, 10000); + renderer = new THREE.WebGLRenderer({ alpha: true }); + renderer.setSize(window.innerWidth, window.innerHeight); + threeContainer.appendChild(renderer.domElement); + + // TODO: just for dev, to be removed + addObjects(); + + requestAnimationFrame(animate); + window.addEventListener('resize', onWindowResize, false); + } + + function addObjects() { + var gridHelper = new THREE.GridHelper(2000, 20); + scene.add(gridHelper); + + for (var i = 0; i < 50; i++) { + var geometry = new THREE.BoxGeometry(50, 50, 50); + var material = new THREE.MeshBasicMaterial({ color: Math.random() * 0xffffff, wireframe: true }); + var cube = new THREE.Mesh(geometry, material); + cube.position.set( + Math.random() * 2000 - 1000, + Math.random() * 2000 - 1000, + Math.random() * 2000 - 1000 + ); + scene.add(cube); + objects.push(cube); + } + } + + function animate(time) { + requestAnimationFrame(animate); + + TWEEN.update(time); + + renderer.render(scene, camera); + } + + function onWindowResize() { + camera.aspect = window.innerWidth / window.innerHeight; + camera.updateProjectionMatrix(); + renderer.setSize(window.innerWidth, window.innerHeight); + } + + function updateCamera(x, y, z, rotateX, rotateY, rotateZ) { + if (currentTween) { + currentTween.stop(); + } + + const startPos = camera.position.clone(); + const startRot = camera.rotation.clone(); + + // Adjust coordinates for Three.js + var endPos = new THREE.Vector3( + x * impressScale, + -y * impressScale, + -z * impressScale + ); + var endRot = new THREE.Euler( + THREE.MathUtils.degToRad(-rotateX), + THREE.MathUtils.degToRad(rotateY), + THREE.MathUtils.degToRad(-rotateZ) + ); + + var tweenObj = { + x: startPos.x, y: startPos.y, z: startPos.z, + rx: startRot.x, ry: startRot.y, rz: startRot.z + }; + + currentTween = new TWEEN.Tween(tweenObj) + .to({ + x: endPos.x, y: endPos.y, z: endPos.z, + rx: endRot.x, ry: endRot.y, rz: endRot.z + }, 1000) // TODO: read from data-transition-duration + .easing(TWEEN.Easing.Cubic.InOut) + .onUpdate(() => { + camera.position.set(tweenObj.x, tweenObj.y, tweenObj.z); + camera.rotation.set(tweenObj.rx, tweenObj.ry, tweenObj.rz); + }) + .start(); + } + + function updateCameraFromStep(step) { + var x = Number(step.dataset['x'] || 0); + var y = Number(step.dataset['y'] || 0); + var z = Number(step.dataset['z'] || 0); + var rotateX = Number(step.dataset['rotateX'] || 0); + var rotateY = Number(step.dataset['rotateY'] || 0); + var rotateZ = Number(step.dataset['rotateZ'] || 0); + + updateCamera(x, y, z, rotateX, rotateY, rotateZ); + } + + init(); + + document.addEventListener("impress:stepleave", function (event) { + // TODO: latency exists, consider a better solution + // Or maybe it's beacouse of easing function? + var nextStep = event.detail.next; + updateCameraFromStep(nextStep); + }); + + return { + updateCamera: updateCamera + }; + }; + + impress.addPreInitPlugin(impressThreePlugin); + +})(document, window); \ No newline at end of file