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Build with older SDK
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imustafin committed Oct 17, 2023
1 parent ced440b commit 46ba2d9
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Showing 11 changed files with 19 additions and 31 deletions.
8 changes: 4 additions & 4 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,9 @@ jobs:
GLOBAL_CACHE_VERSION: 1
PBDOOM_PATH: pbdoom
SDK_DOWNLOAD_PATH: sdk
SDK_REPO: pocketbook/SDK_6.3.0
SDK_REF: 23eb32c3a011a1df4ce3d8f22150dcdd34cbc75a
SDK_VARIANT: SDK-A13
SDK_REPO: blchinezu/pocketbook-sdk
SDK_REF: 64e9fa210dd90569f8eabea92da4d40f3d072fc1
SDK_VARIANT: SDK_481
steps:
- name: Checkout repo
uses: actions/checkout@v3
Expand Down Expand Up @@ -46,7 +46,7 @@ jobs:
- name: Build
run: |
$SDK_DOWNLOAD_PATH/$SDK_VARIANT/bin/update_path.sh
sed -i "s@/srv/einkbuild/SDK2FREE/SDK-481@$(pwd)/$SDK_DOWNLOAD_PATH/$SDK_VARIANT@g" $SDK_DOWNLOAD_PATH/$SDK_VARIANT/share/cmake/arm_conf.cmake
cd $PBDOOM_PATH
echo "../$SDK_DOWNLOAD_PATH/$SDK_VARIANT" > sdk_path
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3 changes: 2 additions & 1 deletion .gitignore
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@@ -1 +1,2 @@
build
build
*.~undo-tree~
3 changes: 3 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -9,6 +9,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

### Added

- Removed `DitherAreaPattern2Level` dithering mode because it is not supported in the older SDK
- Support for older devices (min GLIBC 2.4) [#9](https://github.com/imustafin/pbdoom/issues/9)

### Fixed

## [v0.0.5]
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5 changes: 3 additions & 2 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,6 @@ configure_file(
include_directories(${CMAKE_BINARY_DIR}/generated)
### end version


add_executable(game.app
main.c
pbdoom_state.h
Expand Down Expand Up @@ -173,5 +172,7 @@ sdldoom-1.10/z_zone.h
)
target_link_libraries(game.app ${INKVIEW_LIBRARIES})
target_link_libraries(game.app m)
target_link_libraries(game.app rt)

target_compile_options(game.app PRIVATE -Werror=implicit-function-declaration)
target_compile_options(game.app PRIVATE -Werror=implicit-function-declaration -D_GNU_SOURCE -fsigned-char)
set_property(TARGET game.app PROPERTY C_STANDARD 99)
1 change: 1 addition & 0 deletions build.sh
Original file line number Diff line number Diff line change
@@ -1,2 +1,3 @@
export LC_ALL=C
SDK_PATH=$(cat sdk_path)
mkdir -p build && cd build && cmake -DCMAKE_TOOLCHAIN_FILE=$SDK_PATH/share/cmake/arm_conf.cmake .. && cmake --build .
2 changes: 1 addition & 1 deletion pbdoom-get.app
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ do
nc -l -p "$LOCAL_PORT" > "$LOCAL_APP_PATH"
echo "Application has been saved to '$LOCAL_APP_PATH'"

MON_IP=192.168.43.248
MON_IP=192.168.3.224
MON_PORT=10002
pbdoom.app | nc $MON_IP $MON_PORT
done
2 changes: 1 addition & 1 deletion pbdoom/frames/color_settings.c
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ static void uninstall() {

}

const int NUM_BUF_S = 10;
#define NUM_BUF_S 10
char num_buf[NUM_BUF_S];

void draw_value_text(value *v) {
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4 changes: 0 additions & 4 deletions pbdoom/frames/game.c
Original file line number Diff line number Diff line change
Expand Up @@ -119,10 +119,6 @@ void game_frame_draw_screen(unsigned char *screen) {
case DYNAMIC_A2:
DynamicUpdateA2(ux, uy, uw, uh);
break;
case DITHER_AREA_PATTERN_2_LEVEL:
DitherAreaPattern2Level(ux, uy, uw, uh);
PartialUpdate(ux, uy, uw, uh);
break;
case DITHER_MANUAL_2_PATTERN:
DitherArea(ux, uy, uw, uh, 2, DITHER_PATTERN);
PartialUpdate(ux, uy, uw, uh);
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7 changes: 3 additions & 4 deletions pbdoom/frames/game.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,6 @@ extern frame game_frame;

typedef enum {
DYNAMIC_A2,
DITHER_AREA_PATTERN_2_LEVEL,
DITHER_MANUAL_2_PATTERN,
NO_DITHER
} ink_render_mode;
Expand All @@ -19,9 +18,9 @@ void game_frame_set_render_mode(ink_render_mode i_render_mode);
void game_frame_set_palette(byte *palette);
void game_frame_draw_screen(unsigned char *screen);

static const double GAME_DEFAULT_ALPHA = 1;
static const double GAME_DEFAULT_BETA = 0;
static const double GAME_DEFAULT_GAMMA = 1;
#define GAME_DEFAULT_ALPHA 1
#define GAME_DEFAULT_BETA 0
#define GAME_DEFAULT_GAMMA 1
extern double game_alpha;
extern double game_beta;
extern double game_gamma;
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13 changes: 0 additions & 13 deletions pbdoom/frames/panel.c
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,6 @@ icontext_menu *main_menu;
enum {
idx_render = 1,
idx_render_dynamic_a2,
idx_render_dither_area_pattern_2_level,
idx_render_dither_area_2,
idx_render_no_dither,

Expand All @@ -24,11 +23,6 @@ imenu render_submenu[] = {
idx_render_dynamic_a2,
"DynamicA2"
},
{
ITEM_ACTIVE,
idx_render_dither_area_pattern_2_level,
"DitherAreaPattern2Level"
},
{
ITEM_ACTIVE,
idx_render_dither_area_2,
Expand Down Expand Up @@ -97,10 +91,6 @@ void main_menu_handler(int i) {
send_render_event(DYNAMIC_A2);
main_menu = NULL;
break;
case idx_render_dither_area_pattern_2_level:
send_render_event(DITHER_AREA_PATTERN_2_LEVEL);
main_menu = NULL;
break;
case idx_render_dither_area_2:
send_render_event(DITHER_MANUAL_2_PATTERN);
main_menu = NULL;
Expand All @@ -126,9 +116,6 @@ void make_main_menu() {
case DYNAMIC_A2:
active_idx = idx_render_dynamic_a2;
break;
case DITHER_AREA_PATTERN_2_LEVEL:
active_idx = idx_render_dither_area_pattern_2_level;
break;
case DITHER_MANUAL_2_PATTERN:
active_idx = idx_render_dither_area_2;
break;
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2 changes: 1 addition & 1 deletion send.sh
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ set -e

LOCAL_PATH=./build/game.app
REMOTE_APP_NAME=pbdoom/game.app
REMOTE_IP=192.168.43.40
REMOTE_IP=192.168.3.211
REMOTE_PORT=10003

echo "Sending '$LOCAL_PATH' to '$REMOTE_IP:$REMOTE_PORT/$REMOTE_APP_NAME'"
Expand Down

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